blender/source/gameengine/Expressions/BoolValue.h
Campbell Barton 33170295c8 use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic

Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue

Tested with python, expressions and property sensor.
2009-04-12 06:41:01 +00:00

53 lines
1.4 KiB
C++

/*
* BoolValue.h: interface for the CBoolValue class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#if !defined _BOOLVALUE_H
#define _BOOLVALUE_H
#include "Value.h"
/**
* Smart Boolean Value class.
* Is used by parser when an expression tree is build containing booleans.
*/
class CBoolValue : public CPropValue
{
//PLUGIN_DECLARE_SERIAL(CBoolValue,CValue)
public:
CBoolValue();
CBoolValue(bool inBool);
CBoolValue(bool innie, STR_String name, AllocationTYPE alloctype = CValue::HEAPVALUE);
virtual const STR_String& GetText();
virtual double GetNumber();
bool GetBool();
virtual void SetValue(CValue* newval);
virtual CValue* Calc(VALUE_OPERATOR op, CValue *val);
virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
void Configure(CValue* menuvalue);
virtual CValue* GetReplica();
virtual PyObject* ConvertValueToPython();
private:
bool m_bool;
};
#endif // !defined _BOOLVALUE_H