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bartvdbraak
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9248da811e
blender
/
source
/
gameengine
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Physics
History
Benoit Bolsee
e13a089d91
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
..
BlOde
BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
2009-05-01 16:35:06 +00:00
Bullet
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
common
BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum.
2009-05-01 19:02:23 +00:00
Dummy
BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
2009-05-01 16:35:06 +00:00
Sumo
BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic.
2009-05-01 16:35:06 +00:00
Makefile
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00