blender/source/gameengine/Physics
2009-05-01 19:02:23 +00:00
..
BlOde BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
Bullet BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
common BGE: work around a problem with DBVT culling when graphic objects are rescaled. This happens when objects with very diverse scale are instantiated with dupligroup. The problem remains when the objects are rescaled during the game. The effect of the problem is an inefficient culling: objects can have a bounding box larger than needed. Patch to fix the problem is filed at Bullet forum. 2009-05-01 19:02:23 +00:00
Dummy BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
Sumo BGE: New function GameLogic.setMaxLogicFrame() to allow better control over the time spent on logic. 2009-05-01 16:35:06 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00