.. |
RAS_OpenGLFilters
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[#17600] char* -> const char*
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2008-09-20 11:08:35 +00:00 |
RAS_OpenGLRasterizer
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
CMakeLists.txt
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
Makefile
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
RAS_2DFilterManager.cpp
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2DFilter bugfixes:
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2009-04-12 19:46:50 +00:00 |
RAS_2DFilterManager.h
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17973Patch by dfelinto, and also fixed a bug in 2d-filters
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2008-11-15 12:10:16 +00:00 |
RAS_BucketManager.cpp
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BGE Scenegraph and View frustrum culling improvement.
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2009-04-07 22:14:06 +00:00 |
RAS_BucketManager.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_CameraData.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_Deformer.h
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BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers.
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2009-04-25 12:20:59 +00:00 |
RAS_FramingManager.cpp
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_FramingManager.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_ICanvas.h
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
RAS_IPolygonMaterial.cpp
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BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
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2009-04-29 10:06:38 +00:00 |
RAS_IPolygonMaterial.h
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needed this minor change to build on gcc
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2009-04-29 11:16:26 +00:00 |
RAS_IRasterizer.h
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BGE: Fix Orthographic mode and viewport scaling
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2009-04-26 12:23:30 +00:00 |
RAS_IRenderTools.cpp
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
RAS_IRenderTools.h
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Fix for bug #18423: BGE lights in overlay scene also affected
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2009-03-24 15:45:08 +00:00 |
RAS_LightObject.h
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Fix for bug #18423: BGE lights in overlay scene also affected
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2009-03-24 15:45:08 +00:00 |
RAS_MaterialBucket.cpp
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
RAS_MaterialBucket.h
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
RAS_MeshObject.cpp
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TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
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2009-04-27 17:53:41 +00:00 |
RAS_MeshObject.h
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BGE: Support mesh modifiers in the game engine.
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2009-04-21 11:01:09 +00:00 |
RAS_ObjectColor.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_Polygon.cpp
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
RAS_Polygon.h
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BGE: Occlusion culling and other performance improvements.
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2009-04-13 20:08:33 +00:00 |
RAS_Rect.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_texmatrix.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexMatrix.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
RAS_TexVert.cpp
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TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts.
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2009-04-27 17:53:41 +00:00 |
RAS_TexVert.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
SConscript
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SCons:
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2009-02-15 23:26:00 +00:00 |