.. |
KXNetwork
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
BL_BlenderShader.cpp
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* GLSL lamps now respect 3d viewport layers.
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2008-09-05 14:33:36 +00:00 |
BL_BlenderShader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Shader.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
BL_Shader.h
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
BL_Texture.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_Texture.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_BlenderMaterial.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_BulletPhysicsController.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_BulletPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_Camera.cpp
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_Camera.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_CameraActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_CameraActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_CDActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ClientObjectInfo.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConstraintActuator.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_ConstraintActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ConstraintWrapper.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ConstraintWrapper.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ConvertPhysicsObject.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_GameActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_GameObject.cpp
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small errors in touch sensor and gameObject
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2009-02-26 05:17:54 +00:00 |
KX_GameObject.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_IPO_SGController.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IPO_SGController.h
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_IpoActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_KetsjiEngine.h
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BGE update: helper functions for VideoTexture render to texture feature.
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2008-11-26 17:38:54 +00:00 |
KX_Light.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_Light.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_MeshProxy.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_MouseFocusSensor.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_NearSensor.cpp
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- Attributes for the collision sensor: propertyName, materialCheck, pulseCollisions, objectHit and objectHitList.
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2009-02-26 04:17:23 +00:00 |
KX_NearSensor.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_ObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ParentActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsObjectWrapper.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_PolygonMaterial.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PolyProxy.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_PolyProxy.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
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2008-10-10 05:12:57 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_PyMath.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_PythonInit.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_PythonInit.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
KX_RadarSensor.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_RadarSensor.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_RaySensor.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SCA_AddObjectActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_SCA_AddObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_DynamicActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_SCA_DynamicActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_EndObjectActuator.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_EndObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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fix for segfault when the replace mesh actuator references a mesh that has no object in the current scene.
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2009-02-24 09:49:28 +00:00 |
KX_Scene.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_SceneActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_SceneActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_SoundActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_StateActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_StateActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_SumoPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
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BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
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2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
|
2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
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small errors in touch sensor and gameObject
|
2009-02-26 05:17:54 +00:00 |
KX_TouchSensor.h
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- Attributes for the collision sensor: propertyName, materialCheck, pulseCollisions, objectHit and objectHitList.
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2009-02-26 04:17:23 +00:00 |
KX_TrackToActuator.cpp
|
Minor speedups for the BGE
|
2009-02-25 06:43:03 +00:00 |
KX_TrackToActuator.h
|
BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_VehicleWrapper.cpp
|
BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_VehicleWrapper.h
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BGE Python API
|
2009-02-19 13:42:07 +00:00 |
KX_VertexProxy.cpp
|
BGE Python API
|
2009-02-23 06:41:10 +00:00 |
KX_VertexProxy.h
|
BGE Python API
|
2009-02-23 06:41:10 +00:00 |
KX_VisibilityActuator.cpp
|
* removed typedefs that were not used (from anonymous enums and structs)
|
2009-02-21 12:43:24 +00:00 |
KX_VisibilityActuator.h
|
BGE Python API
|
2009-02-19 13:42:07 +00:00 |
KX_WorldInfo.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
|
2008-09-04 20:51:28 +00:00 |
SConscript
|
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
|
2009-02-25 12:07:51 +00:00 |