blender/source/gameengine/Ketsji/KX_PolyProxy.h
Campbell Barton cdec2b3d15 BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.

Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2009-02-19 13:42:07 +00:00

72 lines
2.2 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_POLYROXY
#define __KX_POLYPROXY
#include "SCA_IObject.h"
class KX_PolyProxy : public SCA_IObject
{
Py_Header;
protected:
class RAS_Polygon* m_polygon;
class RAS_MeshObject* m_mesh;
public:
KX_PolyProxy(const class RAS_MeshObject*mesh, class RAS_Polygon* polygon);
virtual ~KX_PolyProxy();
// stuff for cvalue related things
CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
const STR_String & GetText();
float GetNumber();
STR_String GetName();
void SetName(STR_String name); // Set the name of the value
void ReplicaSetName(STR_String name);
CValue* GetReplica();
// stuff for python integration
virtual PyObject* _getattr(const char *attr);
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialIndex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getNumVertex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isVisible)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,isCollider)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterialName)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getTextureName)
KX_PYMETHOD_DOC(KX_PolyProxy,getVertexIndex)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMesh)
KX_PYMETHOD_DOC_NOARGS(KX_PolyProxy,getMaterial)
};
#endif //__KX_POLYPROXY