6ffc988ae3
The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
96 lines
3.0 KiB
C++
96 lines
3.0 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_PythonInit.h
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* \ingroup ketsji
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*/
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#ifndef __KX_PYTHONINIT_H__
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#define __KX_PYTHONINIT_H__
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#include "EXP_Python.h"
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#include "STR_String.h"
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#include "MT_Vector3.h"
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class KX_KetsjiEngine;
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class KX_Scene;
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typedef enum {
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psl_Lowest = 0,
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psl_Highest,
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} TPythonSecurityLevel;
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extern bool gUseVisibilityTemp;
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#ifdef WITH_PYTHON
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PyMODINIT_FUNC initBGE(void);
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PyMODINIT_FUNC initApplicationPythonBinding(void);
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PyMODINIT_FUNC initGameLogicPythonBinding(void);
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PyMODINIT_FUNC initGameKeysPythonBinding(void);
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PyMODINIT_FUNC initRasterizerPythonBinding(void);
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PyMODINIT_FUNC initVideoTexturePythonBinding(void);
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PyObject *initGamePlayerPythonScripting(struct Main *maggie, int argc, char **argv);
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PyObject *initGamePythonScripting(struct Main *maggie);
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void exitGamePlayerPythonScripting();
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void exitGamePythonScripting();
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void setupGamePython(KX_KetsjiEngine *ketsjiengine, KX_Scene *startscene, Main *blenderdata,
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PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char **argv);
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void setGamePythonPath(const char *path);
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void resetGamePythonPath();
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void pathGamePythonConfig(char *path);
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int saveGamePythonConfig(char **marshal_buffer);
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int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
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#endif
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void addImportMain(struct Main *maggie);
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void removeImportMain(struct Main *maggie);
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class KX_KetsjiEngine;
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class KX_Scene;
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void KX_SetActiveScene(KX_Scene *scene);
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KX_Scene *KX_GetActiveScene();
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KX_KetsjiEngine *KX_GetActiveEngine();
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typedef int (*PyNextFrameFunc)(void *);
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struct PyNextFrameState {
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/** can be either a GPG_NextFrameState or a BL_KetsjiNextFrameState */
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void *state;
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/** can be either GPG_PyNextFrame or BL_KetsjiPyNextFrame */
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PyNextFrameFunc func;
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};
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extern struct PyNextFrameState pynextframestate;
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void KX_RasterizerDrawDebugLine(const MT_Vector3 &from,const MT_Vector3 &to,const MT_Vector3 &color);
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void KX_RasterizerDrawDebugCircle(const MT_Vector3 ¢er, const MT_Scalar radius, const MT_Vector3 &color,
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const MT_Vector3 &normal, int nsector);
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#endif /* __KX_PYTHONINIT_H__ */
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