blender/source
Nathan Vegdahl 95b3daed5d Fix: don't auto-key location on connected bones
This is a follow up to #124054, which made all selected bones get their
location keyed after a targetless IK transform. That solved an issue
where auto-keying was failing to insert location keys on bones that
needed them, but in the process that fix also inserts location keys on
many bones that *don't* need it.

This commit addresses one of the simpler cases of unneccesary location
keys: bones that are connected to their parents. If a bone is connected,
its location will no longer get keyed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124145
2024-07-04 14:50:31 +02:00
..
blender Fix: don't auto-key location on connected bones 2024-07-04 14:50:31 +02:00
creator GPU: Add --gpu-compilation-subprocesses cmd setting 2024-07-01 16:36:01 +02:00
CMakeLists.txt Revert changes from main commits that were merged into blender-v4.1-release 2024-03-18 15:04:12 +01:00