blender/source/gameengine/Physics
Benoit Bolsee b1ef25663a BGE crash when using angV & linV actuator on static objects
The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects.
Cleaned the code a bit: added systematic check on the physic controller presence before taking action.
2008-03-10 21:30:35 +00:00
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BlOde This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Bullet BGE crash when using angV & linV actuator on static objects 2008-03-10 21:30:35 +00:00
common Radar/Near sensor performance problem fixed 2008-03-01 19:17:37 +00:00
Dummy This commit fixes up a bunch of svn properties to hopefully make things a little nicer for everyone. 2007-08-28 10:07:08 +00:00
Sumo Radar/Near sensor performance problem fixed 2008-03-01 19:17:37 +00:00
Makefile updated SConstruct and Makefile so that if you compile the gameengine, is always enables bullet, independent of sumo/ode. 2005-10-23 17:55:19 +00:00