blender/source/gameengine/Physics/Bullet
Benoit Bolsee b1ef25663a BGE crash when using angV & linV actuator on static objects
The error was causing by the KINEMATIC flag not set automatically when the linear or angular velocity was set on static objects. Note that these actuators still won't work on static objects: the crash is fixed but not the actuator; linV and angV only work on dynamic objects. Fixing the linV and angV actuators on static object requires a bit more reflexion. For the time being, use dRot and dLoc on static objects.
Cleaned the code a bit: added systematic check on the physic controller presence before taking action.
2008-03-10 21:30:35 +00:00
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CcdPhysicsController.cpp BGE crash when using angV & linV actuator on static objects 2008-03-10 21:30:35 +00:00
CcdPhysicsController.h Radar/Near sensor performance problem fixed 2008-03-01 19:17:37 +00:00
CcdPhysicsEnvironment.cpp Radar/Near sensor performance problem fixed 2008-03-01 19:17:37 +00:00
CcdPhysicsEnvironment.h * to be able to properly compile this, the friend needs 'class' too: friend class CcdOverlapFilterCallBack 2008-03-02 09:39:14 +00:00
CMakeLists.txt updated CMake files for game engine for Bullet 2.x upgrade 2006-11-21 06:37:01 +00:00
Makefile Makefile support for bullet2 ... please test 2006-11-22 19:05:35 +00:00
SConscript ==SCons== 2006-02-07 21:24:36 +00:00