blender/source/gameengine/GameLogic/SCA_PropertySensor.cpp
Campbell Barton 9a7ea9664e BGE PyAPI support for subclassing any BGE game type from python, scripters define extra functions on gameObjects.
Adding a UI to set the type on startup can be added easily.

# ----
class myPlayer(GameTypes.KX_GameObject):
  def die(self):
    # ... do stuff ...
    self.endObject()

# make an instance
player = myPlayer(gameOb) # gameOb is made invalid now.
player.die()

# ----

One limitation (which could also be an advantage), is making the subclass instance will return that subclass everywhere, you cant have 2 different subclasses of the same BGE data at once.
2009-06-29 12:06:46 +00:00

459 lines
11 KiB
C++

/**
* Property sensor
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <iostream>
#include "SCA_PropertySensor.h"
#include "Operator2Expr.h"
#include "ConstExpr.h"
#include "InputParser.h"
#include "StringValue.h"
#include "SCA_EventManager.h"
#include "SCA_LogicManager.h"
#include "BoolValue.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
SCA_PropertySensor::SCA_PropertySensor(SCA_EventManager* eventmgr,
SCA_IObject* gameobj,
const STR_String& propname,
const STR_String& propval,
const STR_String& propmaxval,
KX_PROPSENSOR_TYPE checktype)
: SCA_ISensor(gameobj,eventmgr),
m_checktype(checktype),
m_checkpropval(propval),
m_checkpropmaxval(propmaxval),
m_checkpropname(propname),
m_range_expr(NULL)
{
//CParser pars;
//pars.SetContext(this->AddRef());
//CValue* resultval = m_rightexpr->Calculate();
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
m_previoustext = orgprop->GetText();
}
orgprop->Release();
if (m_checktype==KX_PROPSENSOR_INTERVAL)
{
PrecalculateRangeExpression();
}
Init();
}
void SCA_PropertySensor::Init()
{
m_recentresult = false;
m_lastresult = m_invert?true:false;
m_reset = true;
}
void SCA_PropertySensor::PrecalculateRangeExpression()
{
CParser pars;
//The context is needed to retrieve the property at runtime but it creates
//loop of references
pars.SetContext(this->AddRef());
STR_String checkstr = "(" + m_checkpropval + " <= "
+ m_checkpropname + ") && ( "
+ m_checkpropname + " <= "
+ m_checkpropmaxval + ")";
m_range_expr = pars.ProcessText(checkstr);
}
// Forced deletion of precalculated range expression to break reference loop
// Use this function when you know that you won't use the sensor anymore
void SCA_PropertySensor::Delete()
{
if (m_range_expr)
{
m_range_expr->Release();
m_range_expr = NULL;
}
Release();
}
CValue* SCA_PropertySensor::GetReplica()
{
SCA_PropertySensor* replica = new SCA_PropertySensor(*this);
// m_range_expr must be recalculated on replica!
replica->ProcessReplica();
replica->Init();
replica->m_range_expr = NULL;
if (replica->m_checktype==KX_PROPSENSOR_INTERVAL)
{
replica->PrecalculateRangeExpression();
}
return replica;
}
bool SCA_PropertySensor::IsPositiveTrigger()
{
bool result = m_recentresult;//CheckPropertyCondition();
if (m_invert)
result = !result;
return result;
}
SCA_PropertySensor::~SCA_PropertySensor()
{
//if (m_rightexpr)
// m_rightexpr->Release();
if (m_range_expr)
{
m_range_expr->Release();
m_range_expr=NULL;
}
}
bool SCA_PropertySensor::Evaluate()
{
bool result = CheckPropertyCondition();
bool reset = m_reset && m_level;
m_reset = false;
if (m_lastresult!=result)
{
m_lastresult = result;
return true;
}
return (reset) ? true : false;
}
bool SCA_PropertySensor::CheckPropertyCondition()
{
m_recentresult=false;
bool result=false;
bool reverse = false;
switch (m_checktype)
{
case KX_PROPSENSOR_NOTEQUAL:
reverse = true;
case KX_PROPSENSOR_EQUAL:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
const STR_String& testprop = orgprop->GetText();
// Force strings to upper case, to avoid confusion in
// bool tests. It's stupid the prop's identity is lost
// on the way here...
if ((&testprop == &CBoolValue::sTrueString) || (&testprop == &CBoolValue::sFalseString)) {
m_checkpropval.Upper();
}
result = (testprop == m_checkpropval);
}
orgprop->Release();
if (reverse)
result = !result;
break;
}
case KX_PROPSENSOR_EXPRESSION:
{
/*
if (m_rightexpr)
{
CValue* resultval = m_rightexpr->Calculate();
if (resultval->IsError())
{
int i=0;
STR_String errortest = resultval->GetText();
printf(errortest);
} else
{
result = resultval->GetNumber() != 0;
}
}
*/
break;
}
case KX_PROPSENSOR_INTERVAL:
{
//CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
//if (orgprop)
//{
if (m_range_expr)
{
CValue* vallie = m_range_expr->Calculate();
if (vallie)
{
const STR_String& errtext = vallie->GetText();
if (&errtext == &CBoolValue::sTrueString)
{
result = true;
} else
{
if (vallie->IsError())
{
//printf (errtext.ReadPtr());
}
}
vallie->Release();
}
}
//}
//cout << " \nSens:Prop:interval!"; /* need implementation here!!! */
break;
}
case KX_PROPSENSOR_CHANGED:
{
CValue* orgprop = GetParent()->FindIdentifier(m_checkpropname);
if (!orgprop->IsError())
{
if (m_previoustext != orgprop->GetText())
{
m_previoustext = orgprop->GetText();
result = true;
}
}
orgprop->Release();
//cout << " \nSens:Prop:changed!"; /* need implementation here!!! */
break;
}
default:
; /* error */
}
//the concept of Edge and Level triggering has unwanted effect for KX_PROPSENSOR_CHANGED
//see Game Engine bugtracker [ #3809 ]
if (m_checktype != KX_PROPSENSOR_CHANGED)
{
m_recentresult=result;
} else
{
m_recentresult=result;//true;
}
return result;
}
CValue* SCA_PropertySensor::FindIdentifier(const STR_String& identifiername)
{
return GetParent()->FindIdentifier(identifiername);
}
int SCA_PropertySensor::validValueForProperty(void *self, const PyAttributeDef*)
{
/* There is no type checking at this moment, unfortunately... */
return 0;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject SCA_PropertySensor::Type = {
#if (PY_VERSION_HEX >= 0x02060000)
PyVarObject_HEAD_INIT(NULL, 0)
#else
/* python 2.5 and below */
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
#endif
"SCA_PropertySensor",
sizeof(PyObjectPlus_Proxy),
0,
py_base_dealloc,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,0,0,0,
Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
0,0,0,0,0,0,0,
Methods,
0,
0,
&SCA_ISensor::Type,
0,0,0,0,0,0,
py_base_new
};
PyMethodDef SCA_PropertySensor::Methods[] = {
//Deprecated functions ------>
{"getType", (PyCFunction) SCA_PropertySensor::sPyGetType, METH_NOARGS, (PY_METHODCHAR)GetType_doc},
{"setType", (PyCFunction) SCA_PropertySensor::sPySetType, METH_VARARGS, (PY_METHODCHAR)SetType_doc},
{"getProperty", (PyCFunction) SCA_PropertySensor::sPyGetProperty, METH_NOARGS, (PY_METHODCHAR)GetProperty_doc},
{"setProperty", (PyCFunction) SCA_PropertySensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc},
{"getValue", (PyCFunction) SCA_PropertySensor::sPyGetValue, METH_NOARGS, (PY_METHODCHAR)GetValue_doc},
{"setValue", (PyCFunction) SCA_PropertySensor::sPySetValue, METH_VARARGS, (PY_METHODCHAR)SetValue_doc},
//<----- Deprecated
{NULL,NULL} //Sentinel
};
PyAttributeDef SCA_PropertySensor::Attributes[] = {
KX_PYATTRIBUTE_INT_RW("mode",KX_PROPSENSOR_NODEF,KX_PROPSENSOR_MAX-1,false,SCA_PropertySensor,m_checktype),
KX_PYATTRIBUTE_STRING_RW_CHECK("propName",0,100,false,SCA_PropertySensor,m_checkpropname,CheckProperty),
KX_PYATTRIBUTE_STRING_RW_CHECK("value",0,100,false,SCA_PropertySensor,m_checkpropval,validValueForProperty),
{ NULL } //Sentinel
};
/* 1. getType */
const char SCA_PropertySensor::GetType_doc[] =
"getType()\n"
"\tReturns the type of check this sensor performs.\n";
PyObject* SCA_PropertySensor::PyGetType()
{
ShowDeprecationWarning("getType()", "the mode property");
return PyLong_FromSsize_t(m_checktype);
}
/* 2. setType */
const char SCA_PropertySensor::SetType_doc[] =
"setType(type)\n"
"\t- type: KX_PROPSENSOR_EQUAL, KX_PROPSENSOR_NOTEQUAL,\n"
"\t KX_PROPSENSOR_INTERVAL, KX_PROPSENSOR_CHANGED,\n"
"\t or KX_PROPSENSOR_EXPRESSION.\n"
"\tSet the type of check to perform.\n";
PyObject* SCA_PropertySensor::PySetType(PyObject* args)
{
ShowDeprecationWarning("setType()", "the mode property");
int typeArg;
if (!PyArg_ParseTuple(args, "i:setType", &typeArg)) {
return NULL;
}
if ( (typeArg > KX_PROPSENSOR_NODEF)
&& (typeArg < KX_PROPSENSOR_MAX) ) {
m_checktype = typeArg;
}
Py_RETURN_NONE;
}
/* 3. getProperty */
const char SCA_PropertySensor::GetProperty_doc[] =
"getProperty()\n"
"\tReturn the property with which the sensor operates.\n";
PyObject* SCA_PropertySensor::PyGetProperty()
{
ShowDeprecationWarning("getProperty()", "the 'propName' property");
return PyUnicode_FromString(m_checkpropname);
}
/* 4. setProperty */
const char SCA_PropertySensor::SetProperty_doc[] =
"setProperty(name)\n"
"\t- name: string\n"
"\tSets the property with which to operate. If there is no property\n"
"\tof this name, the call is ignored.\n";
PyObject* SCA_PropertySensor::PySetProperty(PyObject* args)
{
ShowDeprecationWarning("setProperty()", "the 'propName' property");
/* We should query whether the name exists. Or should we create a prop */
/* on the fly? */
char *propNameArg = NULL;
if (!PyArg_ParseTuple(args, "s:setProperty", &propNameArg)) {
return NULL;
}
CValue *prop = FindIdentifier(STR_String(propNameArg));
if (!prop->IsError()) {
m_checkpropname = propNameArg;
} else {
; /* error: bad property name */
}
prop->Release();
Py_RETURN_NONE;
}
/* 5. getValue */
const char SCA_PropertySensor::GetValue_doc[] =
"getValue()\n"
"\tReturns the value with which the sensor operates.\n";
PyObject* SCA_PropertySensor::PyGetValue()
{
ShowDeprecationWarning("getValue()", "the value property");
return PyUnicode_FromString(m_checkpropval);
}
/* 6. setValue */
const char SCA_PropertySensor::SetValue_doc[] =
"setValue(value)\n"
"\t- value: string\n"
"\tSet the value with which the sensor operates. If the value\n"
"\tis not compatible with the type of the property, the subsequent\n"
"\t action is ignored.\n";
PyObject* SCA_PropertySensor::PySetValue(PyObject* args)
{
ShowDeprecationWarning("setValue()", "the value property");
/* Here, we need to check whether the value is 'valid' for this property.*/
/* We know that the property exists, or is NULL. */
char *propValArg = NULL;
if(!PyArg_ParseTuple(args, "s:setValue", &propValArg)) {
return NULL;
}
STR_String oldval = m_checkpropval;
m_checkpropval = propValArg;
if (validValueForProperty(m_proxy, NULL)) {
m_checkpropval = oldval;
return NULL;
}
Py_RETURN_NONE;
}
/* eof */