blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer
Dalai Felinto 9a9d118bbf BGE panels: wip
Logic Panel:
- world settings (moved from world)
 ... that includes physic engine selection + gravity
- game player (from gamesettings, it wasn't wrapped)
- stereo/dome (from gamesettings, it wasn't wrapped)
 ... separated stereom into stereoflag and stereomode
- properties
 ... (didn't touch it)

Buttons Game Panel:
(wip panel)
- Physics (moved from Logic Panel)
 ... it will be a datablock in the future (right Campbell ?)
- Material Physics (not currently implemented)
 ... a datablock link to the materials of an object + the dynamic physic variables

* NOTE:
in readfile.c::do_version I couldn't do if(scene->world). There is something wrong with scenes with an unlinked world. So so far we are ignoring the old values....
2009-07-20 20:28:29 +00:00
..
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile 2.50: 2009-06-08 20:08:19 +00:00
RAS_GLExtensionManager.cpp Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_GLExtensionManager.h Merge of apricot branch game engine changes into trunk, excluding GLSL. 2008-06-17 10:27:34 +00:00
RAS_ListRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_ListRasterizer.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_OpenGLRasterizer.cpp BGE panels: wip 2009-07-20 20:28:29 +00:00
RAS_OpenGLRasterizer.h 2.50: 2009-06-08 20:08:19 +00:00
RAS_VAOpenGLRasterizer.cpp 2.50: 2009-06-08 20:08:19 +00:00
RAS_VAOpenGLRasterizer.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript SCons 2009-07-16 19:41:28 +00:00