6ffc988ae3
The expression module now uses an EXP prefix and it follows a distribution similar to blender. Additionally the hash function in EXP_HashedPtr.h was simplified and the files EXP_C-Api.h &.EXP_C-Api.cpp were deleted because were unused. Reviewers: campbellbarton, moguri, sybren, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1221
81 lines
2.6 KiB
C++
81 lines
2.6 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_NAVMESHOBJECT_H__
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#define __KX_NAVMESHOBJECT_H__
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#include "DetourStatNavMesh.h"
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#include "KX_GameObject.h"
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#include "EXP_PyObjectPlus.h"
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#include <vector>
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class RAS_MeshObject;
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class MT_Transform;
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class KX_NavMeshObject: public KX_GameObject
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{
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Py_Header
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protected:
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dtStatNavMesh* m_navMesh;
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bool BuildVertIndArrays(float *&vertices, int& nverts,
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unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
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float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
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int& ndtris, int &vertsPerPoly);
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public:
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KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
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~KX_NavMeshObject();
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virtual CValue* GetReplica();
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virtual void ProcessReplica();
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bool BuildNavMesh();
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dtStatNavMesh* GetNavMesh();
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int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
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float Raycast(const MT_Point3& from, const MT_Point3& to);
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enum NavMeshRenderMode {RM_WALLS, RM_POLYS, RM_TRIS, RM_MAX};
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void DrawNavMesh(NavMeshRenderMode mode);
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void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
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MT_Point3 TransformToLocalCoords(const MT_Point3& wpos);
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MT_Point3 TransformToWorldCoords(const MT_Point3& lpos);
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#ifdef WITH_PYTHON
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/* --------------------------------------------------------------------- */
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/* Python interface ---------------------------------------------------- */
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/* --------------------------------------------------------------------- */
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KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
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KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
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KX_PYMETHOD_DOC(KX_NavMeshObject, draw);
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KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, rebuild);
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#endif /* WITH_PYTHON */
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};
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#endif /* __KX_NAVMESHOBJECT_H__ */
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