blender/source/gameengine/Ketsji/KX_GameActuator.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

93 lines
2.4 KiB
C++

//
// actuator for global game stuff
//
// $Id$
//
// ***** BEGIN GPL LICENSE BLOCK *****
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
// All rights reserved.
//
// The Original Code is: all of this file.
//
// Contributor(s): none yet.
//
// ***** END GPL LICENSE BLOCK *****
//
#ifndef __KX_GAMEACTUATOR
#define __KX_GAMEACTUATOR
#include "SCA_IActuator.h"
class KX_GameActuator : public SCA_IActuator
{
Py_Header;
protected:
int m_mode;
bool m_restart;
STR_String m_filename;
STR_String m_loadinganimationname;
class KX_Scene* m_scene;
class KX_KetsjiEngine* m_ketsjiengine;
public:
enum KX_GameActuatorMode
{
KX_GAME_NODEF = 0,
KX_GAME_LOAD,
KX_GAME_START,
KX_GAME_RESTART,
KX_GAME_QUIT,
KX_GAME_SAVECFG,
KX_GAME_LOADCFG,
KX_GAME_MAX
};
KX_GameActuator(SCA_IObject* gameobj,
int mode,
const STR_String& filename,
const STR_String& loadinganimationname,
KX_Scene* scene,
KX_KetsjiEngine* ketsjiEngine,
PyTypeObject* T=&Type);
virtual ~KX_GameActuator();
virtual CValue* GetReplica();
virtual bool Update();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject *value);
// Deprecated functions ----->
KX_PYMETHOD_DOC(KX_GameActuator,GetFile);
KX_PYMETHOD_DOC(KX_GameActuator,SetFile);
// <-----
}; /* end of class KX_GameActuator */
#endif