blender/source/gameengine/Ketsji/KX_StateActuator.h
Brecht Van Lommel c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00

103 lines
2.6 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Actuator to toggle visibility/invisibility of objects
*/
#ifndef __KX_STATEACTUATOR
#define __KX_STATEACTUATOR
#include "SCA_IActuator.h"
/*
* Use of SG_DList : element of actuator being deactivated
* Head: SCA_LogicManager::m_removedActuators
* Use of SG_QList : element of global activated state actuator list
* Head: KX_StateActuator::m_stateActuatorHead
*/
class KX_StateActuator : public SCA_IActuator
{
Py_Header;
/** Make visible? */
enum {
OP_NOP = -1,
OP_CPY = 0,
OP_SET,
OP_CLR,
OP_NEG,
OP_COUNT
};
// SG_Dlist: element of objects with active actuators, always put in front of the list
// Head: SCA_LogicManager::m_activeActuators
// SG_QList: Head of active state actuators list globally
// Elements: KX_StateActuator
static SG_QList m_stateActuatorHead;
int m_operation;
int m_mask;
public:
KX_StateActuator(
SCA_IObject* gameobj,
int operation,
unsigned int mask,
PyTypeObject* T=&Type
);
virtual
~KX_StateActuator(
void
);
virtual CValue*
GetReplica(
void
);
virtual bool
Update();
virtual void Deactivate();
virtual void Activate(SG_DList& head);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* py_getattro(PyObject *attr);
virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject* value);
//KX_PYMETHOD_DOC
KX_PYMETHOD_DOC_VARARGS(KX_StateActuator,SetOperation);
KX_PYMETHOD_DOC_VARARGS(KX_StateActuator,SetMask);
};
#endif