blender/source/gameengine/Ketsji/KX_CDActuator.cpp
Campbell Barton c785532bec Py BGE API
Python dir(ob) for game types now includes attributes names,
* Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible
* Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro.
* Added place holder *::Attribute array, needed for the _getattr_up macro.
2009-02-26 09:04:06 +00:00

256 lines
5.7 KiB
C++

/**
* KX_CDActuator.cpp
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#include "KX_CDActuator.h"
#include "SND_CDObject.h"
#include "KX_GameObject.h"
#include "SND_Scene.h" // needed for replication
#include <iostream>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject,
SND_Scene* soundscene,
KX_CDACT_TYPE type,
int track,
short start,
short end,
PyTypeObject* T)
: SCA_IActuator(gameobject,T)
{
m_soundscene = soundscene;
m_type = type;
m_track = track;
m_lastEvent = true;
m_isplaying = false;
m_startFrame = start;
m_endFrame = end;
m_gain = SND_CDObject::Instance()->GetGain();
}
KX_CDActuator::~KX_CDActuator()
{
}
/* hmmm, do we want this? */
CValue* KX_CDActuator::GetReplica()
{
KX_CDActuator* replica = new KX_CDActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
bool KX_CDActuator::Update()
{
bool result = false;
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (!bNegativeEvent)
{
switch (m_type)
{
case KX_CDACT_PLAY_ALL:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
SND_CDObject::Instance()->SetTrack(1);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
result = true;
break;
}
case KX_CDACT_PLAY_TRACK:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
SND_CDObject::Instance()->SetTrack(m_track);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
result = true;
break;
}
case KX_CDACT_LOOP_TRACK:
{
SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
SND_CDObject::Instance()->SetTrack(m_track);
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
result = true;
break;
}
case KX_CDACT_STOP:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
break;
}
case KX_CDACT_PAUSE:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
result = true;
break;
}
case KX_CDACT_RESUME:
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
result = true;
break;
}
case KX_CDACT_VOLUME:
{
SND_CDObject::Instance()->SetGain(m_gain);
result = true;
break;
}
default:
// implement me !!
break;
}
}
return result;
}
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_CDActuator::Type = {
PyObject_HEAD_INIT(&PyType_Type)
0,
"KX_SoundActuator",
sizeof(KX_CDActuator),
0,
PyDestructor,
0,
__getattr,
__setattr,
0, //&MyPyCompare,
__repr,
0, //&cvalue_as_number,
0,
0,
0,
0
};
PyParentObject KX_CDActuator::Parents[] = {
&KX_CDActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_CDActuator::Methods[] = {
{"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL},
{"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL},
{"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL},
{"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL},
{"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL},
{NULL,NULL,NULL,NULL} //Sentinel
};
PyAttributeDef KX_CDActuator::Attributes[] = {
{ NULL } //Sentinel
};
PyObject* KX_CDActuator::_getattr(const char *attr)
{
_getattr_up(SCA_IActuator);
}
PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds)
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
Py_RETURN_NONE;
}
PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds)
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
Py_RETURN_NONE;
}
PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds)
{
SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
Py_RETURN_NONE;
}
PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
{
float gain = 1.0;
if (!PyArg_ParseTuple(args, "f", &gain))
return NULL;
SND_CDObject::Instance()->SetGain(gain);
Py_RETURN_NONE;
}
PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
{
float gain = SND_CDObject::Instance()->GetGain();
PyObject* result = PyFloat_FromDouble(gain);
return result;
}