.. |
KXNetwork
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
BL_BlenderShader.cpp
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* GLSL lamps now respect 3d viewport layers.
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2008-09-05 14:33:36 +00:00 |
BL_BlenderShader.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Material.cpp
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Sync with Apricot Game Engine
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2008-07-10 12:47:20 +00:00 |
BL_Material.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
BL_Shader.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
BL_Shader.h
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
BL_Texture.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_Texture.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
CMakeLists.txt
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_BlenderMaterial.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_BlenderMaterial.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_BulletPhysicsController.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_BulletPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_Camera.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_Camera.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_CameraActuator.cpp
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* removed typedefs that were not used (from anonymous enums and structs)
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2009-02-21 12:43:24 +00:00 |
KX_CameraActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_CameraIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CameraIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_CDActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_CDActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ClientObjectInfo.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConstraintActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_ConstraintActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ConstraintWrapper.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_ConstraintWrapper.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ConvertPhysicsObject.h
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_ConvertPhysicsObjects.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_EmptyObject.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_EmptyObject.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_GameActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_GameActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_GameObject.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_GameObject.h
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BGE Python API
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2009-02-27 23:53:09 +00:00 |
KX_IInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IPhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_IPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_IPO_SGController.cpp
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remove warnings for the BGE
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2009-02-25 03:26:02 +00:00 |
KX_IPO_SGController.h
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BGE bug #17657 fixed: dRotY doesn't work properly after 90 degrees rotation.
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2008-09-23 20:07:15 +00:00 |
KX_IpoActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_IpoActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_IPOTransform.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_IScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ISceneConverter.h
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Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
KX_ISystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_KetsjiEngine.cpp
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
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2009-02-25 12:07:51 +00:00 |
KX_KetsjiEngine.h
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BGE update: helper functions for VideoTexture render to texture feature.
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2008-11-26 17:38:54 +00:00 |
KX_Light.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_Light.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_LightIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_LightIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE.
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2008-07-25 13:45:57 +00:00 |
KX_MeshProxy.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_MeshProxy.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_MotionState.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MotionState.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_MouseFocusSensor.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_MouseFocusSensor.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_NearSensor.cpp
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_NearSensor.h
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_ObColorIpoSGController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObColorIpoSGController.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ObjectActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_ObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_OdePhysicsController.cpp
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OdePhysicsController.h
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BGE patch: dynamically update the coumpound parent shape when parenting to a compound object.
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2009-01-13 22:59:18 +00:00 |
KX_OrientationInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_OrientationInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ParentActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_ParentActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsEngineEnums.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PhysicsObjectWrapper.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsObjectWrapper.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PhysicsPropertiesobsolete.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PolygonMaterial.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_PolygonMaterial.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PolyProxy.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_PolyProxy.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_PositionInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PositionInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyConstraintBinding.cpp
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Fix bug in rigid body constraint buttons drawing, and while we are at it, add 'Collision' button to disable collisions between bodies, linked between constraint.
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2008-10-10 05:12:57 +00:00 |
KX_PyConstraintBinding.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_PyMath.cpp
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_PyMath.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_PythonInit.cpp
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_PythonInit.h
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Preparation to VideoTexture: everything but the VideoTexture module itself.
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2008-10-31 21:06:48 +00:00 |
KX_RadarSensor.cpp
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_RadarSensor.h
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_RayCast.cpp
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayCast.h
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BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
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2008-08-27 19:34:19 +00:00 |
KX_RayEventManager.cpp
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RayEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_RaySensor.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_RaySensor.h
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SCA_AddObjectActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SCA_AddObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_DynamicActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SCA_DynamicActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_EndObjectActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SCA_EndObjectActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_ScalarInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalarInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_ScalingInterpolator.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_Scene.cpp
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BGE patch #18309 commited: Add an addObject() method to KX_Scene.
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2009-02-28 22:25:23 +00:00 |
KX_Scene.h
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BGE patch #18309 commited: Add an addObject() method to KX_Scene.
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2009-02-28 22:25:23 +00:00 |
KX_SceneActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SceneActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SG_BoneParentNodeRelationship.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_SG_NodeRelationships.cpp
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Minor speedups for the BGE
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2009-02-25 06:43:03 +00:00 |
KX_SG_NodeRelationships.h
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Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
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2008-06-14 17:12:49 +00:00 |
KX_SoundActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_SoundActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_StateActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_StateActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_SumoPhysicsController.cpp
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_SumoPhysicsController.h
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BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
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2009-01-14 22:33:39 +00:00 |
KX_TimeCategoryLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeCategoryLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TimeLogger.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_TouchEventManager.cpp
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BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
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2008-08-05 16:23:33 +00:00 |
KX_TouchEventManager.h
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BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
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2008-07-30 17:41:47 +00:00 |
KX_TouchSensor.cpp
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_TouchSensor.h
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BGE API cleanup: apply patch from Moguri: Near, Radar, Touch sensor updated.
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2009-02-28 21:00:27 +00:00 |
KX_TrackToActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_TrackToActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_VehicleWrapper.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_VehicleWrapper.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_VertexProxy.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_VertexProxy.h
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BGE Python API
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2009-02-23 06:41:10 +00:00 |
KX_VisibilityActuator.cpp
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Py BGE API
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2009-02-26 09:04:06 +00:00 |
KX_VisibilityActuator.h
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
KX_WorldInfo.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldInfo.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
KX_WorldIpoController.h
|
Patch from GSR that a) fixes a whole bunch of GPL/BL license
|
2008-04-16 22:40:48 +00:00 |
Makefile
|
Merge of first part of changes from the apricot branch, especially
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2008-09-04 20:51:28 +00:00 |
SConscript
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Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
|
2009-02-25 12:07:51 +00:00 |