c77af31166
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too. * Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats. * Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases. * removed some unneeded vars from UpdateChildCoordinates functions * Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/**
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* Cast a ray and feel for objects
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __KX_RAYSENSOR_H
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#define __KX_RAYSENSOR_H
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#include "SCA_ISensor.h"
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#include "MT_Point3.h"
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struct KX_ClientObjectInfo;
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class KX_RayCast;
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class KX_RaySensor : public SCA_ISensor
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{
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Py_Header;
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STR_String m_propertyname;
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bool m_bFindMaterial;
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bool m_bXRay;
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double m_distance;
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class KX_Scene* m_scene;
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bool m_bTriggered;
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int m_axis;
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bool m_rayHit;
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MT_Point3 m_hitPosition;
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SCA_IObject* m_hitObject;
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MT_Vector3 m_hitNormal;
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MT_Vector3 m_rayDirection;
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public:
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KX_RaySensor(class SCA_EventManager* eventmgr,
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SCA_IObject* gameobj,
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const STR_String& propname,
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bool bFindMaterial,
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bool bXRay,
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double distance,
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int axis,
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class KX_Scene* ketsjiScene,
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PyTypeObject* T = &Type);
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virtual ~KX_RaySensor();
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virtual CValue* GetReplica();
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virtual bool Evaluate(CValue* event);
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virtual bool IsPositiveTrigger();
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virtual void Init();
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bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data);
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bool NeedRayCast(KX_ClientObjectInfo* client);
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KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitObject);
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KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitPosition);
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KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitNormal);
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KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetRayDirection);
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virtual PyObject* _getattr(const char *attr);
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};
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#endif //__KX_RAYSENSOR_H
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