blender/source/gameengine/GamePlayer/ghost
Benoit Bolsee 96486b356f fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operating systems
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer.
Fix the game actuator in the BlenderPlayer to work like in Blender: 
- try first to load the .blend from the current working directory
- if not found, try to load from the startup .blend or runtime base directory
2008-05-11 18:45:30 +00:00
..
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Application.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Application.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Canvas.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_Canvas.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_ghost.cpp fix BGE bug #8668: Behavior of os.getcwd() is not consistent between operating systems 2008-05-11 18:45:30 +00:00
GPG_KeyboardDevice.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_KeyboardDevice.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
GPG_System.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Fixes Makefiles for mac_compat_glext.h by updating some include paths. 2008-05-06 09:43:28 +00:00
SConscript getting ARB shaders working again in GE. 2008-04-29 16:22:13 +00:00