96486b356f
Add a function GameLogic.expandPath() that works like Blender.sys.expandpath() and is also available in the BlenderPlayer. Fix the game actuator in the BlenderPlayer to work like in Blender: - try first to load the .blend from the current working directory - if not found, try to load from the startup .blend or runtime base directory
780 lines
20 KiB
C++
780 lines
20 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Start up of the Blender Player on GHOST.
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*/
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#include <iostream>
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#include <math.h>
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#ifdef __linux__
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#ifdef __alpha__
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#include <signal.h>
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#endif /* __alpha__ */
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#endif /* __linux__ */
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#ifdef __APPLE__
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// Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
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//#include <Carbon/Carbon.h>
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//#include <CFBundle.h>
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#endif // __APPLE__
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#include "GEN_messaging.h"
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#include "KX_KetsjiEngine.h"
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/**********************************
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* Begin Blender include block
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**********************************/
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#ifdef __cplusplus
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extern "C"
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{
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#endif // __cplusplus
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#include "BKE_global.h"
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#include "BKE_icons.h"
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#include "BLI_blenlib.h"
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#include "DNA_scene_types.h"
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#include "BLO_readfile.h"
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#include "BLO_readblenfile.h"
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int GHOST_HACK_getFirstFile(char buf[]);
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#ifdef __cplusplus
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}
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#endif // __cplusplus
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/**********************************
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* End Blender include block
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**********************************/
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#include "SYS_System.h"
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#include "GPG_Application.h"
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#include "GPC_PolygonMaterial.h"
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#include "GHOST_ISystem.h"
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#include "RAS_IRasterizer.h"
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#include "BKE_main.h"
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#include "BKE_utildefines.h"
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#ifdef WIN32
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#include <windows.h>
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#ifdef NDEBUG
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#include <wincon.h>
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#endif // NDEBUG
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#endif // WIN32
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const int kMinWindowWidth = 100;
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const int kMinWindowHeight = 100;
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char bprogname[FILE_MAXDIR+FILE_MAXFILE];
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#ifdef WIN32
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typedef enum
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{
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SCREEN_SAVER_MODE_NONE = 0,
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SCREEN_SAVER_MODE_PREVIEW,
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SCREEN_SAVER_MODE_SAVER,
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SCREEN_SAVER_MODE_CONFIGURATION,
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SCREEN_SAVER_MODE_PASSWORD,
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} ScreenSaverMode;
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static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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static HWND scr_saver_hwnd = NULL;
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static BOOL scr_saver_init(int argc, char **argv)
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{
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scr_saver_mode = SCREEN_SAVER_MODE_NONE;
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scr_saver_hwnd = NULL;
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BOOL ret = FALSE;
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int len = ::strlen(argv[0]);
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if (len > 4 && !::stricmp(".scr", argv[0] + len - 4))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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ret = TRUE;
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if (argc >= 2)
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{
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if (argc >= 3)
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{
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scr_saver_hwnd = (HWND) ::atoi(argv[2]);
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}
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if (!::stricmp("/c", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_CONFIGURATION;
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if (scr_saver_hwnd == NULL)
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scr_saver_hwnd = ::GetForegroundWindow();
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}
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else if (!::stricmp("/s", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_SAVER;
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}
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else if (!::stricmp("/a", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PASSWORD;
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}
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else if (!::stricmp("/p", argv[1])
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|| !::stricmp("/l", argv[1]))
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{
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scr_saver_mode = SCREEN_SAVER_MODE_PREVIEW;
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}
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}
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}
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return ret;
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}
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#endif /* WIN32 */
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void usage(char* program)
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{
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char * consoleoption;
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#ifdef _WIN32
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consoleoption = "-c ";
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#else
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consoleoption = "";
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#endif
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printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] "
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"[-s stereomode] filename.blend\n", program, consoleoption);
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printf(" -h: Prints this command summary\n");
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printf(" -w: display in a window\n");
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printf(" -p: specify window position\n");
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printf(" l = window left coordinate\n");
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printf(" t = window top coordinate\n");
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printf(" w = window width\n");
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printf(" h = window height\n");
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printf(" -f: start game in full screen mode\n");
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printf(" fw = full screen mode pixel width\n");
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printf(" fh = full screen mode pixel height\n");
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printf(" fb = full screen mode bits per pixel\n");
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printf(" ff = full screen mode frequency\n");
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printf(" -s: start player in stereo\n");
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printf(" stereomode: hwpageflip (Quad buffered shutter glasses)\n");
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printf(" syncdoubling (Above Below)\n");
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printf(" sidebyside (Left Right)\n");
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printf(" anaglyph (Red-Blue glasses)\n");
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printf(" vinterlace (Vertical interlace for autostereo display)\n");
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printf(" depending on the type of stereo you want\n");
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#ifdef _WIN32
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printf(" -c: keep console window open\n");
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#endif
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printf(" -g: game engine options:\n");
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printf(" Name Default Description\n");
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printf(" ----------------------------------------\n");
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printf(" fixedtime 0 Do the same timestep each frame \"Enable all frames\"\n");
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printf(" nomipmap 0 Disable mipmaps\n");
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printf(" show_framerate 0 Show the frame rate\n");
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printf(" show_properties 0 Show debug properties\n");
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printf(" show_profile 0 Show profiling information\n");
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printf(" vertexarrays 1 Enable vertex arrays\n");
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printf(" blender_material 0 Enable material settings\n");
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printf("\n");
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printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program);
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printf("example: %s -g vertexarrays = 0 c:\\loadtest.blend\n", program);
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}
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char *get_filename(int argc, char **argv) {
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#ifdef __APPLE__
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/* On Mac we park the game file (called game.blend) in the application bundle.
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* The executable is located in the bundle as well.
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* Therefore, we can locate the game relative to the executable.
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*/
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int srclen = ::strlen(argv[0]);
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int len = 0;
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char *filename = NULL;
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if (argc > 1) {
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if (BLI_exists(argv[argc-1])) {
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len = ::strlen(argv[argc-1]);
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filename = new char [len + 1];
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::strcpy(filename, argv[argc-1]);
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return(filename);
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}
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if (::strncmp(argv[argc-1], "-psn_", 5)==0) {
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static char firstfilebuf[512];
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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len = ::strlen(firstfilebuf);
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filename = new char [len + 1];
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::strcpy(filename, firstfilebuf);
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return(filename);
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}
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}
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}
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srclen -= ::strlen("MacOS/blenderplayer");
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if (srclen > 0) {
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len = srclen + ::strlen("Resources/game.blend");
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filename = new char [len + 1];
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::strcpy(filename, argv[0]);
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::strcpy(filename + srclen, "Resources/game.blend");
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//::printf("looking for file: %s\n", filename);
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if (BLI_exists(filename)) {
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return (filename);
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}
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}
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return(NULL);
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#else
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return (argc>1)?argv[argc-1]:NULL;
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#endif // !_APPLE
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}
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static BlendFileData *load_game_data(char *progname, char *filename = NULL) {
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BlendReadError error;
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BlendFileData *bfd = NULL;
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/* try to load ourself, will only work if we are a runtime */
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if (blo_is_a_runtime(progname)) {
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bfd= blo_read_runtime(progname, &error);
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if (bfd) {
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bfd->type= BLENFILETYPE_RUNTIME;
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strcpy(bfd->main->name, progname);
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}
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} else {
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bfd= BLO_read_from_file(progname, &error);
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}
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/*
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if (bfd && bfd->type == BLENFILETYPE_BLEND) {
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BLO_blendfiledata_free(bfd);
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bfd = NULL;
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error = BRE_NOT_A_PUBFILE;
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}
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*/
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if (!bfd && filename) {
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bfd = load_game_data(filename);
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if (!bfd) {
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printf("Loading %s failed: %s\n", filename, BLO_bre_as_string(error));
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}
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}
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return bfd;
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}
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int main(int argc, char** argv)
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{
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int i;
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bool error = false;
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SYS_SystemHandle syshandle = SYS_GetSystem();
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bool fullScreen = false;
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bool fullScreenParFound = false;
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bool windowParFound = false;
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bool closeConsole = true;
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RAS_IRasterizer::StereoMode stereomode;
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bool stereoWindow = false;
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bool stereoParFound = false;
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int windowLeft = 100;
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int windowTop = 100;
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int windowWidth = 640;
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int windowHeight = 480;
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GHOST_TUns32 fullScreenWidth = 0;
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GHOST_TUns32 fullScreenHeight= 0;
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int fullScreenBpp = 32;
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int fullScreenFrequency = 60;
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#ifdef __linux__
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#ifdef __alpha__
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signal (SIGFPE, SIG_IGN);
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#endif /* __alpha__ */
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#endif /* __linux__ */
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BLI_where_am_i(bprogname, argv[0]);
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#ifdef __APPLE__
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// Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh)
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/*
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IBNibRef nibRef;
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WindowRef window;
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OSStatus err;
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// Create a Nib reference passing the name of the nib file (without the .nib extension)
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// CreateNibReference only searches into the application bundle.
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err = ::CreateNibReference(CFSTR("main"), &nibRef);
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if (err) return -1;
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// Once the nib reference is created, set the menu bar. "MainMenu" is the name of the menu bar
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// object. This name is set in InterfaceBuilder when the nib is created.
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err = ::SetMenuBarFromNib(nibRef, CFSTR("MenuBar"));
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if (err) return -1;
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// We don't need the nib reference anymore.
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::DisposeNibReference(nibRef);
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*/
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#endif // __APPLE__
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GEN_init_messaging_system();
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// Parse command line options
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#ifndef NDEBUG
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printf("argv[0] = '%s'\n", argv[0]);
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#endif
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#ifdef WIN32
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if (scr_saver_init(argc, argv))
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{
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switch (scr_saver_mode)
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{
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case SCREEN_SAVER_MODE_CONFIGURATION:
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MessageBox(scr_saver_hwnd, "This screen saver has no options that you can set", "Screen Saver", MB_OK);
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break;
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case SCREEN_SAVER_MODE_PASSWORD:
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/* This is W95 only, which we currently do not support.
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Fall-back to normal screen saver behaviour in that case... */
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case SCREEN_SAVER_MODE_SAVER:
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fullScreen = true;
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fullScreenParFound = true;
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break;
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case SCREEN_SAVER_MODE_PREVIEW:
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/* This will actually be handled somewhere below... */
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break;
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}
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}
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#endif
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for (i = 1; (i < argc) && !error
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#ifdef WIN32
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&& scr_saver_mode == SCREEN_SAVER_MODE_NONE
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#endif
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;)
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{
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#ifndef NDEBUG
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printf("argv[%d] = '%s' , %i\n", i, argv[i],argc);
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#endif
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if (argv[i][0] == '-')
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{
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switch (argv[i][1])
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{
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case 'g':
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// Parse game options
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{
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i++;
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if (i < argc)
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{
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char* paramname = argv[i];
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// Check for single value versus assignment
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if (i+1 < argc && (*(argv[i+1]) == '='))
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{
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i++;
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if (i + 1 < argc)
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{
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i++;
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// Assignment
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SYS_WriteCommandLineInt(syshandle, paramname, atoi(argv[i]));
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SYS_WriteCommandLineFloat(syshandle, paramname, atof(argv[i]));
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SYS_WriteCommandLineString(syshandle, paramname, argv[i]);
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#ifndef NDEBUG
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printf("%s = '%s'\n", paramname, argv[i]);
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#endif
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i++;
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}
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else
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{
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error = true;
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printf("error: argument assignment %s without value.\n", paramname);
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}
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}
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else
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{
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// SYS_WriteCommandLineInt(syshandle, argv[i++], 1);
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}
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}
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}
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break;
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case 'p':
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// Parse window position and size options
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if (argv[i][2] == 0) {
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i++;
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if ((i + 4) < argc)
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{
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windowLeft = atoi(argv[i++]);
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windowTop = atoi(argv[i++]);
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windowWidth = atoi(argv[i++]);
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windowHeight = atoi(argv[i++]);
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windowParFound = true;
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}
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else
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{
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error = true;
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printf("error: too few options for window argument.\n");
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}
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} else { /* mac specific */
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if (strncmp(argv[i], "-psn_", 5)==0)
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i++; /* skip process serial number */
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}
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break;
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case 'f':
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i++;
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fullScreen = true;
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fullScreenParFound = true;
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if ((i + 2) < argc && argv[i][0] != '-' && argv[i+1][0] != '-')
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{
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fullScreenWidth = atoi(argv[i++]);
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fullScreenHeight = atoi(argv[i++]);
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if ((i + 1) < argc && argv[i][0] != '-')
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{
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fullScreenBpp = atoi(argv[i++]);
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if ((i + 1) < argc && argv[i][0] != '-')
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fullScreenFrequency = atoi(argv[i++]);
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}
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}
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break;
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case 'w':
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// Parse window position and size options
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{
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fullScreen = false;
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fullScreenParFound = true;
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i++;
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}
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break;
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case 'h':
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usage(argv[0]);
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return 0;
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break;
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case 'c':
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i++;
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closeConsole = false;
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break;
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case 's': // stereo
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i++;
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if ((i + 1) < argc)
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{
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stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
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if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
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stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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if(!strcmp(argv[i], "nostereo")) // ok, redundant but clear
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stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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// only the hardware pageflip method needs a stereo window
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if(!strcmp(argv[i], "hwpageflip")) {
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stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
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stereoWindow = true;
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}
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if(!strcmp(argv[i], "syncdoubling"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
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if(!strcmp(argv[i], "anaglyph"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
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if(!strcmp(argv[i], "sidebyside"))
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stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
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if(!strcmp(argv[i], "vinterlace"))
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stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
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#if 0
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// future stuff
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if(strcmp(argv[i], "stencil")
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stereomode = RAS_STEREO_STENCIL;
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#endif
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i++;
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stereoParFound = true;
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}
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else
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{
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error = true;
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printf("error: too few options for stereo argument.\n");
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}
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break;
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default:
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printf("Unkown argument: %s\n", argv[i++]);
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break;
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}
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}
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else
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{
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i++;
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}
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}
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if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
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{
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error = true;
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printf("error: window size too small.\n");
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}
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if (error )
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{
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|
usage(argv[0]);
|
|
return 0;
|
|
}
|
|
|
|
if (!stereoParFound) stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
|
|
|
|
#ifdef WIN32
|
|
if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
|
|
#endif
|
|
{
|
|
#ifdef __APPLE__
|
|
//SYS_WriteCommandLineInt(syshandle, "show_framerate", 1);
|
|
SYS_WriteCommandLineInt(syshandle, "nomipmap", 1);
|
|
//fullScreen = false; // Can't use full screen
|
|
#endif
|
|
|
|
if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0))
|
|
{
|
|
GPC_PolygonMaterial::SetMipMappingEnabled(0);
|
|
}
|
|
|
|
// Create the system
|
|
if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
|
|
{
|
|
GHOST_ISystem* system = GHOST_ISystem::getSystem();
|
|
assertd(system);
|
|
|
|
if (!fullScreenWidth || !fullScreenHeight)
|
|
system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
|
|
// process first batch of events. If the user
|
|
// drops a file on top off the blenderplayer icon, we
|
|
// recieve an event with the filename
|
|
|
|
system->processEvents(0);
|
|
|
|
// this bracket is needed for app (see below) to get out
|
|
// of scope before GHOST_ISystem::disposeSystem() is called.
|
|
{
|
|
int exitcode = KX_EXIT_REQUEST_NO_REQUEST;
|
|
STR_String exitstring = "";
|
|
GPG_Application app(system, NULL, exitstring);
|
|
bool firstTimeRunning = true;
|
|
char *filename = get_filename(argc, argv);
|
|
char *titlename;
|
|
char pathname[160];
|
|
|
|
do
|
|
{
|
|
// Read the Blender file
|
|
BlendFileData *bfd;
|
|
|
|
// if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file
|
|
if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME)
|
|
{
|
|
char basedpath[240];
|
|
|
|
// base the actuator filename with respect
|
|
// to the original file working directory
|
|
strcpy(basedpath, exitstring.Ptr());
|
|
BLI_convertstringcode(basedpath, pathname);
|
|
|
|
bfd = load_game_data(basedpath);
|
|
|
|
if (!bfd)
|
|
{
|
|
// just add "//" in front of it
|
|
char temppath[242];
|
|
strcpy(temppath, "//");
|
|
strcat(temppath, basedpath);
|
|
|
|
BLI_convertstringcode(temppath, pathname);
|
|
bfd = load_game_data(temppath);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
bfd = load_game_data(argv[0], filename);
|
|
}
|
|
|
|
//::printf("game data loaded from %s\n", filename);
|
|
|
|
if (!bfd) {
|
|
usage(argv[0]);
|
|
error = true;
|
|
exitcode = KX_EXIT_REQUEST_QUIT_GAME;
|
|
}
|
|
else
|
|
{
|
|
#ifdef WIN32
|
|
#ifdef NDEBUG
|
|
if (closeConsole)
|
|
{
|
|
//::FreeConsole(); // Close a console window
|
|
}
|
|
#endif // NDEBUG
|
|
#endif // WIN32
|
|
Main *maggie = bfd->main;
|
|
Scene *scene = bfd->curscene;
|
|
char *startscenename = scene->id.name + 2;
|
|
G.fileflags = bfd->fileflags;
|
|
|
|
//Seg Fault; icon.c gIcons == 0
|
|
BKE_icons_init(1);
|
|
|
|
titlename = maggie->name;
|
|
|
|
// Check whether the game should be displayed full-screen
|
|
if ((!fullScreenParFound) && (!windowParFound))
|
|
{
|
|
// Only use file settings when command line did not override
|
|
if (scene->r.fullscreen) {
|
|
//printf("fullscreen option found in Blender file\n");
|
|
fullScreen = true;
|
|
fullScreenWidth= scene->r.xplay;
|
|
fullScreenHeight= scene->r.yplay;
|
|
fullScreenFrequency= scene->r.freqplay;
|
|
fullScreenBpp = scene->r.depth;
|
|
}
|
|
else
|
|
{
|
|
fullScreen = false;
|
|
windowWidth = scene->r.xplay;
|
|
windowHeight = scene->r.yplay;
|
|
}
|
|
}
|
|
|
|
|
|
// Check whether the game should be displayed in stereo
|
|
if (!stereoParFound)
|
|
{
|
|
stereomode = (RAS_IRasterizer::StereoMode) scene->r.stereomode;
|
|
if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
|
|
stereoWindow = true;
|
|
}
|
|
|
|
// GPG_Application app (system, maggie, startscenename);
|
|
app.SetGameEngineData(maggie, startscenename);
|
|
|
|
if (firstTimeRunning)
|
|
{
|
|
firstTimeRunning = false;
|
|
|
|
// set the filename only the first time as in KetsjiEmbedded
|
|
strcpy (pathname, maggie->name);
|
|
// also copy here (used by GameLogic.getBaseDirectory)
|
|
strcpy (G.sce, maggie->name);
|
|
|
|
if (fullScreen)
|
|
{
|
|
#ifdef WIN32
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
|
|
{
|
|
app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
|
stereoWindow, stereomode);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
|
|
stereoWindow, stereomode);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
#ifdef __APPLE__
|
|
// on Mac's we'll show the executable name instead of the 'game.blend' name
|
|
char tempname[1024], *appstring;
|
|
::strcpy(tempname, titlename);
|
|
|
|
appstring = strstr(tempname, ".app/");
|
|
if (appstring) {
|
|
appstring[2] = 0;
|
|
titlename = &tempname[0];
|
|
}
|
|
#endif
|
|
// Strip the path so that we have the name of the game file
|
|
STR_String path = titlename;
|
|
#ifndef WIN32
|
|
vector<STR_String> parts = path.Explode('/');
|
|
#else // WIN32
|
|
vector<STR_String> parts = path.Explode('\\');
|
|
#endif // WIN32
|
|
STR_String title;
|
|
if (parts.size())
|
|
{
|
|
title = parts[parts.size()-1];
|
|
parts = title.Explode('.');
|
|
if (parts.size() > 1)
|
|
{
|
|
title = parts[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
title = "blenderplayer";
|
|
}
|
|
#ifdef WIN32
|
|
if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
|
|
{
|
|
app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
|
|
stereoWindow, stereomode);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
app.StartGameEngine(stereomode);
|
|
exitcode = KX_EXIT_REQUEST_NO_REQUEST;
|
|
}
|
|
|
|
// Add the application as event consumer
|
|
system->addEventConsumer(&app);
|
|
|
|
// Enter main loop
|
|
bool run = true;
|
|
while (run)
|
|
{
|
|
system->processEvents(false);
|
|
system->dispatchEvents();
|
|
if ((exitcode = app.getExitRequested()))
|
|
{
|
|
run = false;
|
|
exitstring = app.getExitString();
|
|
}
|
|
}
|
|
app.StopGameEngine();
|
|
BLO_blendfiledata_free(bfd);
|
|
|
|
#ifdef __APPLE__
|
|
if (filename) {
|
|
delete [] filename;
|
|
}
|
|
#endif // __APPLE__
|
|
}
|
|
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
|
|
}
|
|
|
|
// Seg Fault; icon.c gIcons == 0
|
|
BKE_icons_free();
|
|
|
|
// Dispose the system
|
|
GHOST_ISystem::disposeSystem();
|
|
} else {
|
|
error = true;
|
|
printf("error: couldn't create a system.\n");
|
|
}
|
|
}
|
|
|
|
return error ? -1 : 0;
|
|
}
|
|
|
|
|