blender/release
Mike Erwin b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00
..
bin Call to python3 for stand-alone scripts 2016-07-26 05:18:00 +10:00
darwin Revert "OSX/cpack: add a dummy bg and ds_store for dmg" 2014-11-18 11:40:16 +01:00
datafiles Grease Pencil v2 Branch 2016-08-03 23:39:36 +02:00
freedesktop Update of our *nix .desktop file. 2015-08-27 16:31:13 +02:00
scripts NDOF: compile 3D mouse code only if WITH_INPUT_NDOF 2016-08-18 00:22:18 -04:00
text Add license text for OCIO configuration 2016-03-29 12:54:29 +02:00
windows move windows out of source dir 2016-02-07 20:58:58 +11:00