blender/source
Antony Riakiotakis b481524fde fix for float projection painting, now updating correctly.
This fix also allows for partial update of the image, speeding up painting. 
The different code path implemented will be used to upload high resolution images to OpenGL when onion branch is merged.
Due to conversion of float textures to/from sRGB, corrections made to brush color sampling to take account of the image profile. This is not 100% correct yet as texture images used for projection painting strokes are not converted to/from sRGB yet(This has been decided due to loss of precision for 8-bit formats). It will have to do for now, though.

last-minute update, exr image loading is broken, will fix asap
2011-06-06 22:10:05 +00:00
..
blender fix for float projection painting, now updating correctly. 2011-06-06 22:10:05 +00:00
blenderplayer edits to make these cmake files compatible with my own basic cmake parser which checks for correctness in our files. 2011-06-04 11:06:41 +00:00
creator CMake option 'WITH_HEADLESS' to build blender in headless mode (no x11/xlib) with NULL ghost classe. 2011-06-04 14:12:55 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine Fix for [#27562] audaspace not playing files in blenderplayer 2011-06-02 23:25:38 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests fix [#26906] Panorama Button (Camera Data Properties) 2011-04-15 12:08:17 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00