blender/intern/cycles
Sergey Sharybin ba8c7d2ba1 Cycles: Use SSE-optimized version of triangle intersection for motion triangles
The title says it all actually. Gives up to 10% speedup on test scenes here
on i7-6800K.

Render times on GPU are unreliable here, but there might be some slowdown
caused by watertight nature of intersections.
2017-03-23 17:58:03 +01:00
..
app Cycles: Cleanup, style 2017-01-13 15:24:56 +01:00
blender Cycles: Fix wrong vector allocation in the mesh sync code 2017-03-21 04:30:08 +01:00
bvh Fix build error with macOS / clang / c++11. 2017-02-25 03:12:53 +01:00
cmake Fix compilation error when CUDA toolkit is not installed 2016-11-07 14:47:10 +01:00
device Cycles: Fix building for some compilers 2017-03-23 00:14:48 -04:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
graph Cycles: Don't use guarded vector for statically initialized data 2016-10-24 14:18:22 +02:00
kernel Cycles: Use SSE-optimized version of triangle intersection for motion triangles 2017-03-23 17:58:03 +01:00
render Cycles: fixed warnings 2017-03-22 12:28:01 +01:00
subd Cycles: Cleanup, style 2016-10-24 12:26:12 +02:00
test Cycles: Cleanup, order of arguments to EXPECT_EQ 2017-02-03 11:35:34 +01:00
util Cycles: Fix speed regression on GPU 2017-03-23 17:45:19 +01:00
CMakeLists.txt Cycles: Use fast math without finite optimization 2017-02-13 16:25:35 +01:00