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Hans Goudey bc393c4033 Geometry Nodes: Draw node operator inputs in redo panel
Show node group inputs in the redo panel, including the
"use attribute" toggle. There are a few limitations that will
be solved separately:
- The redo panel is _always_ drawn, there is no way to show it conditionally yet
- There is no way to add the operator name to the redo panel title yet
- Attribute search is still missing for attribute inputs

Pull Request: https://projects.blender.org/blender/blender/pulls/109975
2023-08-03 18:04:36 +02:00
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build_files Cleanup: use C++ includes, various non-functional changes for C++ 2023-08-02 20:30:02 +10:00
doc Python API: expose the math mapping vertex positions to B-Bone segments. 2023-08-03 14:44:39 +02:00
extern Cleanup: CMake: Modernize bf_extern_curve_fit_nd dependencies 2023-08-03 16:50:25 +02:00
intern Cleanup: use nullptr instead of zero 2023-08-03 19:17:43 +10:00
locale I18N: updated UI translations from svn trunk (r6647). 2023-07-24 18:03:00 +02:00
release UI: Support asset shelves in 3D Views 2023-08-03 16:59:50 +02:00
scripts UI: Add asset shelf Python UI template 2023-08-03 17:16:10 +02:00
source Geometry Nodes: Draw node operator inputs in redo panel 2023-08-03 18:04:36 +02:00
tests Cleanup: unused-imports in tests/ 2023-07-25 21:43:53 +10:00
tools Tools: update 'check_cmake' check to skip PUBLIC/PRIVATE prefixes 2023-08-01 14:24:46 +10:00
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