blender/release/scripts/startup
Antony Riakiotakis fcadf47a91 Fix T42561 (semi feature request/comeback) UVs in image editor can get
too crowded.

UVs in the same layer can be used for many images. It used to be
possible to filter UV faces based on the image, but this is impossible
now due to the way the system works, so I added an option to allow
filtering UVs based on active material index.

Rationale on using option and not being smart here (options are bad tm)
is that for some workflows, such as preserving image space by using the
same image for many materials, people might want to turn this off.
2014-11-14 13:50:21 +01:00
..
bl_operators Fix T42394: Copy Rigid Body Tools would not work as expected if dest ob had no rigidbody yet. 2014-10-29 13:11:10 +01:00
bl_ui Fix T42561 (semi feature request/comeback) UVs in image editor can get 2014-11-14 13:50:21 +01:00
keyingsets_builtins.py More UI message i18n fixes and improvements... 2013-03-10 17:42:08 +00:00
nodeitems_builtins.py Cycles: Filter Shader and Output nodes to their respective object/world node tree. 2014-10-01 07:23:16 +02:00