blender/release/scripts
Johnny Matthews c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00
..
addons@f86f25e622 Cleanup: Reverting submodules hash 2021-10-04 12:42:07 +02:00
addons_contrib@5a82baad9f Cleanup: Reverting submodules hash 2021-10-04 12:42:07 +02:00
freestyle Fix T88015: Round end caps on Freestyle lines not shaped as documented 2021-07-12 22:14:57 +02:00
modules Fix T91169: bpy_extras.io_utils.create_derived_objects -> duplis error 2021-10-11 21:35:38 +11:00
presets Asset Browser: Avoid per-asset context menu on right click in sidebar 2021-10-08 19:48:14 +02:00
startup Geometry Nodes: Add Nodes to Get/Set Built-in Attributes 2021-10-11 11:03:57 -05:00
templates_osl OSL: add basic OSL shader template 2021-03-26 10:27:31 -06:00
templates_py ToolSystem: support per-tool gizmo group properties 2021-08-26 16:02:31 +10:00