blender/release/scripts/startup
Johnny Matthews c1b4abf527 Geometry Nodes: Add Nodes to Get/Set Built-in Attributes
This commit implements T91780, adding nodes to get and set builtin
attributes. Individual set nodes are used so that the values can be
exposed for direct editing, which is useful for attributes like shade
smooth and spline resolution. Individual input nodes are used to allow
reusing nodes for multiple components, and to allow grouping multiple
outputs conceptually in the same node in the future.

Input Nodes
 - Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

'Set' Nodes
 - Curve Radius
 - Point Radius
 - Curve Tilt
 - Curve Handle Positions
 - Is Shade Smooth
 - Spline Resolution
 - Is Spline Cyclic

Using hardcoded categories is necessary to add separators to the node
menu.

Differential Revision: https://developer.blender.org/D12687
2021-10-11 11:03:57 -05:00
..
bl_app_templates_system GPencil: Change default template for better contrast in header 2021-09-30 16:14:44 +02:00
bl_operators Fix starting Blender with Python 3.10 2021-10-11 12:58:12 +11:00
bl_ui VSE: Implement the bounding box (xform) tool in the seq preview window 2021-10-08 12:14:45 +02:00
keyingsets_builtins.py Refactor IDProperty UI data storage 2021-08-27 08:27:24 -05:00
nodeitems_builtins.py Geometry Nodes: Add Nodes to Get/Set Built-in Attributes 2021-10-11 11:03:57 -05:00