..
KXNetwork
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
BL_BlenderShader.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_BlenderShader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Material.cpp
Sync with Apricot Game Engine
2008-07-10 12:47:20 +00:00
BL_Material.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Shader.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BL_Texture.cpp
Game Engine: alpha blending and sorting
2008-07-29 15:48:31 +00:00
BL_Texture.h
First commit! Small bug fix for cube map crashing in the player.
2007-01-13 08:30:08 +00:00
CMakeLists.txt
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_BulletPhysicsController.cpp
== Grease Pencil ==
2008-07-22 09:53:25 +00:00
KX_BulletPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_Camera.cpp
Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args.
2008-07-01 16:43:46 +00:00
KX_Camera.h
fix BGE bug #8646 : unusable anaglyph settings
2008-05-24 08:34:04 +00:00
KX_CameraActuator.cpp
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_CameraActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_CameraIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_CDActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ClientObjectInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConstraintActuator.cpp
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_ConstraintActuator.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_ConstraintWrapper.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_ConstraintWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObjects.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_EmptyObject.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_EmptyObject.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_GameObject.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_GameObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_IInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_IPO_SGController.cpp
BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
2008-08-27 06:02:10 +00:00
KX_IPO_SGController.h
BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system.
2008-07-08 12:18:43 +00:00
KX_IpoActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_IpoActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
KX_IPOTransform.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ISystem.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_KetsjiEngine.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_Light.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_Light.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_LightIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp
Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_MeshProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_MotionState.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MotionState.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp
more fix for compilation problem with KX_RayCast::Callback template in gcc
2008-08-28 11:06:46 +00:00
KX_MouseFocusSensor.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_NearSensor.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_NearSensor.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_ObColorIpoSGController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_ObjectActuator.h
BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time
2008-07-23 21:37:37 +00:00
KX_OdePhysicsController.cpp
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_OdePhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_OrientationInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_ParentActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_PhysicsEngineEnums.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_PhysicsObjectWrapper.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PhysicsPropertiesobsolete.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolygonMaterial.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PolyProxy.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_PositionInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_PyConstraintBinding.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_PyMath.h
added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c
2008-07-25 21:14:23 +00:00
KX_PythonInit.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_PythonInit.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_RadarSensor.cpp
BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it.
2008-08-07 17:29:06 +00:00
KX_RadarSensor.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_RayCast.cpp
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayCast.h
BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information.
2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RayEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp
BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
2008-08-28 19:37:49 +00:00
KX_RaySensor.h
BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property.
2008-08-28 19:37:49 +00:00
KX_SCA_AddObjectActuator.cpp
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
2008-08-27 03:34:53 +00:00
KX_SCA_AddObjectActuator.h
get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator.
2008-08-27 03:34:53 +00:00
KX_SCA_DynamicActuator.cpp
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_DynamicActuator.h
BGE patch 15044 approved: Edit Object Dynamics Actuator.
2008-06-25 14:09:15 +00:00
KX_SCA_EndObjectActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_EndObjectActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SCA_ReplaceMeshActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_Scene.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_Scene.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SceneActuator.cpp
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
KX_SceneActuator.h
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
2008-07-19 07:45:19 +00:00
KX_SG_BoneParentNodeRelationship.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_SG_BoneParentNodeRelationship.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.h
Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls)
2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp
BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator.
2008-08-28 08:13:58 +00:00
KX_SoundActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_StateActuator.cpp
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
KX_StateActuator.h
BGE patch: add state engine support in the logic bricks.
2008-06-22 14:23:57 +00:00
KX_SumoPhysicsController.cpp
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_SumoPhysicsController.h
BGE patch: Optimization of bullet adaptation layer - part 1.
2008-07-21 12:37:27 +00:00
KX_TimeCategoryLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TimeLogger.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp
BGE fix bug #17430 : BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count.
2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TouchSensor.h
BGE patch: logic optimization part 2: remove inactive sensors from logic manager.
2008-07-30 17:41:47 +00:00
KX_TrackToActuator.cpp
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_TrackToActuator.h
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
2008-08-14 08:58:25 +00:00
KX_VehicleWrapper.cpp
game engine python api
2008-08-14 03:23:36 +00:00
KX_VehicleWrapper.h
exposed a few more tuning paramters
2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_VertexProxy.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_VisibilityActuator.cpp
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_VisibilityActuator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
Makefile
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
SConscript
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00