cb89decfdc
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
266 lines
7.1 KiB
C++
266 lines
7.1 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#include "KX_PolyProxy.h"
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#include "KX_MeshProxy.h"
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#include "RAS_MeshObject.h"
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#include "KX_BlenderMaterial.h"
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#include "KX_PolygonMaterial.h"
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#include "KX_PyMath.h"
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PyTypeObject KX_PolyProxy::Type = {
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PyObject_HEAD_INIT(&PyType_Type)
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0,
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"KX_PolyProxy",
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sizeof(KX_PolyProxy),
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0,
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PyDestructor,
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0,
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__getattr,
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__setattr,
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0, //&MyPyCompare,
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__repr,
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0, //&cvalue_as_number,
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0,
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0,
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0,
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0
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};
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PyParentObject KX_PolyProxy::Parents[] = {
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&KX_PolyProxy::Type,
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&SCA_IObject::Type,
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&CValue::Type,
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NULL
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};
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PyMethodDef KX_PolyProxy::Methods[] = {
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialIndex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getNumVertex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isVisible),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,isCollider),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterialName),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getTextureName),
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KX_PYMETHODTABLE(KX_PolyProxy,getVertexIndex),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMesh),
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KX_PYMETHODTABLE_NOARG(KX_PolyProxy,getMaterial),
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{NULL,NULL} //Sentinel
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};
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PyObject*
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KX_PolyProxy::_getattr(const STR_String& attr)
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{
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if (attr == "matname")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
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}
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if (attr == "texture")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
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}
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if (attr == "material")
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{
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RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
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if(polymat->GetFlag() & RAS_BLENDERMAT)
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{
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KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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else
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{
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KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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}
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if (attr == "matid")
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{
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// we'll have to scan through the material bucket of the mes and compare with
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// the one of the polygon
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RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
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unsigned int matid;
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for (matid=0; matid<m_mesh->NumMaterials(); matid++)
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{
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RAS_MeshMaterial* meshMat = m_mesh->GetMeshMaterial(matid);
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if (meshMat->m_bucket == polyBucket)
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// found it
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break;
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}
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return PyInt_FromLong(matid);
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}
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if (attr == "v1")
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{
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return PyInt_FromLong(m_polygon->GetVertexOffset(0));
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}
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if (attr == "v2")
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{
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return PyInt_FromLong(m_polygon->GetVertexOffset(1));
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}
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if (attr == "v3")
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{
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return PyInt_FromLong(m_polygon->GetVertexOffset(2));
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}
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if (attr == "v4")
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{
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return PyInt_FromLong(((m_polygon->VertexCount()>3)?m_polygon->GetVertexOffset(3):0));
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}
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if (attr == "visible")
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{
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return PyInt_FromLong(m_polygon->IsVisible());
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}
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if (attr == "collide")
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{
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return PyInt_FromLong(m_polygon->IsCollider());
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}
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_getattr_up(SCA_IObject);
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}
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KX_PolyProxy::KX_PolyProxy(const RAS_MeshObject*mesh, RAS_Polygon* polygon)
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: m_mesh((RAS_MeshObject*)mesh),
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m_polygon(polygon)
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{
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}
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KX_PolyProxy::~KX_PolyProxy()
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{
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}
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// stuff for cvalue related things
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CValue* KX_PolyProxy::Calc(VALUE_OPERATOR, CValue *) { return NULL;}
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CValue* KX_PolyProxy::CalcFinal(VALUE_DATA_TYPE, VALUE_OPERATOR, CValue *) { return NULL;}
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STR_String sPolyName="polygone";
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const STR_String & KX_PolyProxy::GetText() {return sPolyName;};
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float KX_PolyProxy::GetNumber() { return -1;}
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STR_String KX_PolyProxy::GetName() { return sPolyName;}
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void KX_PolyProxy::SetName(STR_String) { };
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CValue* KX_PolyProxy::GetReplica() { return NULL;}
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void KX_PolyProxy::ReplicaSetName(STR_String) {};
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// stuff for python integration
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialIndex,
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"getMaterialIndex() : return the material index of the polygon in the mesh\n")
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{
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RAS_MaterialBucket* polyBucket = m_polygon->GetMaterial();
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unsigned int matid;
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for (matid=0; matid<m_mesh->NumMaterials(); matid++)
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{
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RAS_MeshMaterial* meshMat = m_mesh->GetMeshMaterial(matid);
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if (meshMat->m_bucket == polyBucket)
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// found it
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break;
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}
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return PyInt_FromLong(matid);
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getNumVertex,
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"getNumVertex() : returns the number of vertex of the polygon, 3 or 4\n")
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{
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return PyInt_FromLong(m_polygon->VertexCount());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isVisible,
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"isVisible() : returns whether the polygon is visible or not\n")
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{
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return PyInt_FromLong(m_polygon->IsVisible());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, isCollider,
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"isCollider() : returns whether the polygon is receives collision or not\n")
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{
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return PyInt_FromLong(m_polygon->IsCollider());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterialName,
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"getMaterialName() : returns the polygon material name, \"NoMaterial\" if no material\n")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetMaterialName());
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getTextureName,
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"getTexturelName() : returns the polygon texture name, \"NULL\" if no texture\n")
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{
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return PyString_FromString(m_polygon->GetMaterial()->GetPolyMaterial()->GetTextureName());
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}
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KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
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"getVertexIndex(vertex) : returns the mesh vertex index of a polygon vertex\n"
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"vertex: index of the vertex in the polygon: 0->3\n"
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"return value can be used to retrieve the vertex details through mesh proxy\n"
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"Note: getVertexIndex(3) on a triangle polygon returns 0\n")
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{
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int index;
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if (!PyArg_ParseTuple(args,"i",&index))
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{
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return NULL;
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}
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if (index < 0 || index > 3)
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{
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PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3");
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return NULL;
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}
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if (index < m_polygon->VertexCount())
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{
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return PyInt_FromLong(m_polygon->GetVertexOffset(index));
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}
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return PyInt_FromLong(0);
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMesh,
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"getMesh() : returns a mesh proxy\n")
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{
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KX_MeshProxy* meshproxy = new KX_MeshProxy((RAS_MeshObject*)m_mesh);
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return meshproxy;
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}
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KX_PYMETHODDEF_DOC_NOARG(KX_PolyProxy, getMaterial,
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"getMaterial() : returns a material\n")
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{
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RAS_IPolyMaterial *polymat = m_polygon->GetMaterial()->GetPolyMaterial();
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if(polymat->GetFlag() & RAS_BLENDERMAT)
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{
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KX_BlenderMaterial* mat = static_cast<KX_BlenderMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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else
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{
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KX_PolygonMaterial* mat = static_cast<KX_PolygonMaterial*>(polymat);
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Py_INCREF(mat);
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return mat;
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}
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}
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