blender/release/scripts/batch_name_edit.py
2006-01-20 02:37:00 +00:00

132 lines
3.5 KiB
Python

#!BPY
"""
Name: 'Batch Object Name Edit'
Blender: 232
Group: 'Object'
Tooltip: 'Apply the chosen rule to rename all selected objects at once.'
"""
__author__ = "Campbell Barton"
__url__ = ("blender", "elysiun")
__version__ = "1.0"
__bpydoc__ = """\
"Batch Object Name Edit" allows you to change multiple names of Blender
objects at once. It provides options to define if you want to: replace text
in the current names, truncate their beginnings or endings or prepend / append
strings to them.
Usage:
Select the objects to be renamed and run this script from the Object->Scripts
menu of the 3d View.
"""
# $Id$
#
# --------------------------------------------------------------------------
# Batch Name Edit by Campbell Barton (AKA Ideasman)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import *
def main():
def new():
newname = Draw.PupStrInput('Name: ', '', 32)
if newname == None: return
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = newname
def replace():
replace = Draw.PupStrInput('Replace: ', '', 32)
if replace == None: return
with = Draw.PupStrInput('With: ', '', 32)
if with == None: return
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = ob.name.replace(replace, with)
# Use pythons replace, its better.
'''
if replace in ob.name:
chIdx = ob.name.index(replace)
# Remove the offending word and replace it with - 'with'
ob.name = ob.name[ :chIdx] + with + ob.name[chIdx + len(replace):]
'''
def prefix():
prefix = Draw.PupStrInput('prefix: ', '', 32)
if prefix == None: return
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = prefix + ob.name
def suffix():
suffix = Draw.PupStrInput('Suffix: ', '', 32)
if suffix == None: return
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = ob.name + suffix
def truncate_start():
truncate = Draw.PupIntInput('Truncate Start: ', 0, 0, 31)
if truncate != None:
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = ob.name[truncate: ]
def truncate_end():
truncate = Draw.PupIntInput('Truncate End: ', 0, 0, 31)
if truncate == None: return
Window.WaitCursor(1)
for ob in Object.GetSelected():
ob.name = ob.name[ :-truncate]
name = "Selected Object Names%t|New Name|Replace Text|Add Prefix|Add Suffix|Truncate Start|Truncate End"
result = Draw.PupMenu(name)
if result == -1:
pass
elif result == 1:
new()
elif result == 2:
replace()
elif result == 3:
prefix()
elif result == 4:
suffix()
elif result == 5:
truncate_start()
elif result == 6:
truncate_end()
Window.WaitCursor(0)
main()