blender/source/gameengine/Ketsji/KX_PythonInit.cpp
2008-10-03 06:27:41 +00:00

1554 lines
50 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Initialize Python thingies.
*/
#include "GL/glew.h"
// directory header for py function getBlendFileList
#include <stdlib.h>
#ifndef WIN32
#include <dirent.h>
#else
#include "BLI_winstuff.h"
#endif
#ifdef WIN32
#pragma warning (disable : 4786)
#endif //WIN32
#include "KX_PythonInit.h"
//python physics binding
#include "KX_PyConstraintBinding.h"
#include "KX_KetsjiEngine.h"
#include "SCA_IInputDevice.h"
#include "SCA_PropertySensor.h"
#include "SCA_RandomActuator.h"
#include "KX_ConstraintActuator.h"
#include "KX_IpoActuator.h"
#include "KX_SoundActuator.h"
#include "BL_ActionActuator.h"
#include "RAS_IRasterizer.h"
#include "RAS_ICanvas.h"
#include "RAS_BucketManager.h"
#include "MT_Vector3.h"
#include "MT_Point3.h"
#include "ListValue.h"
#include "KX_Scene.h"
#include "SND_DeviceManager.h"
#include "BL_Shader.h"
#include "KX_PyMath.h"
#include "PyObjectPlus.h"
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
}
#include "marshal.h" /* python header for loading/saving dicts */
#include "PHY_IPhysicsEnvironment.h"
// FIXME: Enable for access to blender python modules. This is disabled because
// python has dependencies on a lot of other modules and is a pain to link.
//#define USE_BLENDER_PYTHON
#ifdef USE_BLENDER_PYTHON
//#include "BPY_extern.h"
#endif
#include "BKE_utildefines.h"
#include "BKE_global.h"
#include "BLI_blenlib.h"
#include "GPU_material.h"
static void setSandbox(TPythonSecurityLevel level);
// 'local' copy of canvas ptr, for window height/width python scripts
static RAS_ICanvas* gp_Canvas = NULL;
static KX_Scene* gp_KetsjiScene = NULL;
static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
static RAS_IRasterizer* gp_Rasterizer = NULL;
void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color)
{
if (gp_Rasterizer)
gp_Rasterizer->DrawDebugLine(from,to,color);
}
/* Macro for building the keyboard translation */
//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(SCA_IInputDevice::KX_##name))
#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(name))
/* For the defines for types from logic bricks, we do stuff explicitly... */
#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, PyInt_FromLong(name2))
// temporarily python stuff, will be put in another place later !
#include "KX_Python.h"
#include "SCA_PythonController.h"
// List of methods defined in the module
static PyObject* ErrorObject;
STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)";
static PyObject* gPyGetRandomFloat(PyObject*)
{
return PyFloat_FromDouble(MT_random());
}
static PyObject* gPySetGravity(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
if (!PyVecArgTo(args, vec))
return NULL;
if (gp_KetsjiScene)
gp_KetsjiScene->SetGravity(vec);
Py_RETURN_NONE;
}
static char gPyExpandPath_doc[] =
"(path) - Converts a blender internal path into a proper file system path.\n\
path - the string path to convert.\n\n\
Use / as directory separator in path\n\
You can use '//' at the start of the string to define a relative path;\n\
Blender replaces that string by the directory of the startup .blend or runtime\n\
file to make a full path name (doesn't change during the game, even if you load\n\
other .blend).\n\
The function also converts the directory separator to the local file system format.";
static PyObject* gPyExpandPath(PyObject*, PyObject* args)
{
char expanded[FILE_MAXDIR + FILE_MAXFILE];
char* filename;
if (!PyArg_ParseTuple(args,"s",&filename))
return NULL;
BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
BLI_convertstringcode(expanded, G.sce);
return PyString_FromString(expanded);
}
static bool usedsp = false;
// this gets a pointer to an array filled with floats
static PyObject* gPyGetSpectrum(PyObject*)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
PyObject* resultlist = PyList_New(512);
if (audiodevice)
{
if (!usedsp)
{
audiodevice->StartUsingDSP();
usedsp = true;
}
float* spectrum = audiodevice->GetSpectrum();
for (int index = 0; index < 512; index++)
{
PyList_SetItem(resultlist, index, PyFloat_FromDouble(spectrum[index]));
}
}
else {
for (int index = 0; index < 512; index++)
{
PyList_SetItem(resultlist, index, PyFloat_FromDouble(0.0));
}
}
return resultlist;
}
static PyObject* gPyStartDSP(PyObject*, PyObject* args)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
if (!audiodevice) {
PyErr_SetString(PyExc_RuntimeError, "no audio device available");
return NULL;
}
if (!usedsp) {
audiodevice->StartUsingDSP();
usedsp = true;
}
Py_RETURN_NONE;
}
static PyObject* gPyStopDSP(PyObject*, PyObject* args)
{
SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
if (!audiodevice) {
PyErr_SetString(PyExc_RuntimeError, "no audio device available");
return NULL;
}
if (usedsp) {
audiodevice->StopUsingDSP();
usedsp = true;
}
Py_RETURN_NONE;
}
static PyObject* gPySetLogicTicRate(PyObject*, PyObject* args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f", &ticrate))
return NULL;
KX_KetsjiEngine::SetTicRate(ticrate);
Py_RETURN_NONE;
}
static PyObject* gPyGetLogicTicRate(PyObject*)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetTicRate());
}
static PyObject* gPySetPhysicsTicRate(PyObject*, PyObject* args)
{
float ticrate;
if (!PyArg_ParseTuple(args, "f", &ticrate))
return NULL;
PHY_GetActiveEnvironment()->setFixedTimeStep(true,ticrate);
Py_RETURN_NONE;
}
static PyObject* gPySetPhysicsDebug(PyObject*, PyObject* args)
{
int debugMode;
if (!PyArg_ParseTuple(args, "i", &debugMode))
return NULL;
PHY_GetActiveEnvironment()->setDebugMode(debugMode);
Py_RETURN_NONE;
}
static PyObject* gPyGetPhysicsTicRate(PyObject*)
{
return PyFloat_FromDouble(PHY_GetActiveEnvironment()->getFixedTimeStep());
}
static PyObject* gPyGetAverageFrameRate(PyObject*)
{
return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
}
static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
{
char cpath[sizeof(G.sce)];
char *searchpath = NULL;
PyObject* list, *value;
DIR *dp;
struct dirent *dirp;
if (!PyArg_ParseTuple(args, "|s", &searchpath))
return NULL;
list = PyList_New(0);
if (searchpath) {
BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
BLI_convertstringcode(cpath, G.sce);
} else {
/* Get the dir only */
BLI_split_dirfile_basic(G.sce, cpath, NULL);
}
if((dp = opendir(cpath)) == NULL) {
/* todo, show the errno, this shouldnt happen anyway if the blendfile is readable */
fprintf(stderr, "Could not read directoty (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
}
while ((dirp = readdir(dp)) != NULL) {
if (BLI_testextensie(dirp->d_name, ".blend")) {
value = PyString_FromString(dirp->d_name);
PyList_Append(list, value);
Py_DECREF(value);
}
}
closedir(dp);
return list;
}
static STR_String gPyGetCurrentScene_doc =
"getCurrentScene()\n"
"Gets a reference to the current scene.\n";
static PyObject* gPyGetCurrentScene(PyObject* self)
{
Py_INCREF(gp_KetsjiScene);
return (PyObject*) gp_KetsjiScene;
}
static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
{
#define pprint(x) std::cout << x << std::endl;
bool count=0;
bool support=0;
pprint("Supported Extensions...");
pprint(" GL_ARB_shader_objects supported? "<< (GLEW_ARB_shader_objects?"yes.":"no."));
count = 1;
support= GLEW_ARB_vertex_shader;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
pprint(" Max uniform components." << max);
glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, (GLint*)&max);
pprint(" Max varying floats." << max);
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
pprint(" Max vertex texture units." << max);
glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, (GLint*)&max);
pprint(" Max combined texture units." << max);
pprint("");
}
support=GLEW_ARB_fragment_shader;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
pprint(" Max uniform components." << max);
pprint("");
}
support = GLEW_ARB_texture_cube_map;
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
count = 1;
if(support){
pprint(" ----------Details----------");
int size=0;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
pprint(" Max cubemap size." << size);
pprint("");
}
support = GLEW_ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
if(support){
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);
pprint(" Max texture units available. " << units);
pprint("");
}
pprint(" GL_ARB_texture_env_combine supported? "<< (GLEW_ARB_texture_env_combine?"yes.":"no."));
count = 1;
if(!count)
pprint("No extenstions are used in this build");
Py_RETURN_NONE;
}
static struct PyMethodDef game_methods[] = {
{"expandPath", (PyCFunction)gPyExpandPath, METH_VARARGS, (PY_METHODCHAR)gPyExpandPath_doc},
{"getCurrentController",
(PyCFunction) SCA_PythonController::sPyGetCurrentController,
METH_NOARGS, (PY_METHODCHAR)SCA_PythonController::sPyGetCurrentController__doc__},
{"getCurrentScene", (PyCFunction) gPyGetCurrentScene,
METH_NOARGS, (PY_METHODCHAR)gPyGetCurrentScene_doc.Ptr()},
{"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
METH_VARARGS, (PY_METHODCHAR)SCA_PythonController::sPyAddActiveActuator__doc__},
{"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
METH_NOARGS, (PY_METHODCHAR)gPyGetRandomFloat_doc.Ptr()},
{"setGravity",(PyCFunction) gPySetGravity, METH_VARARGS, (PY_METHODCHAR)"set Gravitation"},
{"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_NOARGS, (PY_METHODCHAR)"get audio spectrum"},
{"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS, (PY_METHODCHAR)"stop using the audio dsp (for performance reasons)"},
{"getLogicTicRate", (PyCFunction) gPyGetLogicTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the logic tic rate"},
{"setLogicTicRate", (PyCFunction) gPySetLogicTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the logic tic rate"},
{"getPhysicsTicRate", (PyCFunction) gPyGetPhysicsTicRate, METH_NOARGS, (PY_METHODCHAR)"Gets the physics tic rate"},
{"setPhysicsTicRate", (PyCFunction) gPySetPhysicsTicRate, METH_VARARGS, (PY_METHODCHAR)"Sets the physics tic rate"},
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (PY_METHODCHAR)"Gets the estimated average frame rate"},
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (PY_METHODCHAR)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (PY_METHODCHAR)"Prints GL Extension Info"},
{NULL, (PyCFunction) NULL, 0, NULL }
};
static PyObject* gPyGetWindowHeight(PyObject*, PyObject* args)
{
return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetHeight() : 0));
}
static PyObject* gPyGetWindowWidth(PyObject*, PyObject* args)
{
return PyInt_FromLong((gp_Canvas ? gp_Canvas->GetWidth() : 0));
}
// temporarility visibility thing, will be moved to rasterizer/renderer later
bool gUseVisibilityTemp = false;
static PyObject* gPyEnableVisibility(PyObject*, PyObject* args)
{
int visible;
if (!PyArg_ParseTuple(args,"i",&visible))
return NULL;
gUseVisibilityTemp = (visible != 0);
Py_RETURN_NONE;
}
static PyObject* gPyShowMouse(PyObject*, PyObject* args)
{
int visible;
if (!PyArg_ParseTuple(args,"i",&visible))
return NULL;
if (visible)
{
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
} else
{
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
}
Py_RETURN_NONE;
}
static PyObject* gPySetMousePosition(PyObject*, PyObject* args)
{
int x,y;
if (!PyArg_ParseTuple(args,"ii",&x,&y))
return NULL;
if (gp_Canvas)
gp_Canvas->SetMousePosition(x,y);
Py_RETURN_NONE;
}
static PyObject* gPySetEyeSeparation(PyObject*, PyObject* args)
{
float sep;
if (!PyArg_ParseTuple(args, "f", &sep))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetEyeSeparation(sep);
Py_RETURN_NONE;
}
static PyObject* gPyGetEyeSeparation(PyObject*, PyObject*, PyObject*)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
}
static PyObject* gPySetFocalLength(PyObject*, PyObject* args)
{
float focus;
if (!PyArg_ParseTuple(args, "f", &focus))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFocalLength(focus);
Py_RETURN_NONE;
}
static PyObject* gPyGetFocalLength(PyObject*, PyObject*, PyObject*)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
Py_RETURN_NONE;
}
static PyObject* gPySetBackgroundColor(PyObject*, PyObject* args)
{
MT_Vector4 vec = MT_Vector4(0., 0., 0.3, 0.);
if (!PyVecArgTo(args, vec))
return NULL;
if (gp_Canvas)
{
gp_Rasterizer->SetBackColor(vec[0], vec[1], vec[2], vec[3]);
}
Py_RETURN_NONE;
}
static PyObject* gPySetMistColor(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
if (!PyVecArgTo(args, vec))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFogColor(vec[0], vec[1], vec[2]);
Py_RETURN_NONE;
}
static PyObject* gPySetMistStart(PyObject*, PyObject* args)
{
float miststart;
if (!PyArg_ParseTuple(args,"f",&miststart))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFogStart(miststart);
Py_RETURN_NONE;
}
static PyObject* gPySetMistEnd(PyObject*, PyObject* args)
{
float mistend;
if (!PyArg_ParseTuple(args,"f",&mistend))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFogEnd(mistend);
Py_RETURN_NONE;
}
static PyObject* gPySetAmbientColor(PyObject*, PyObject* args)
{
MT_Vector3 vec = MT_Vector3(0., 0., 0.);
if (!PyVecArgTo(args, vec))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetAmbientColor(vec[0], vec[1], vec[2]);
Py_RETURN_NONE;
}
static PyObject* gPyMakeScreenshot(PyObject*, PyObject* args)
{
char* filename;
if (!PyArg_ParseTuple(args,"s",&filename))
return NULL;
if (gp_Canvas)
{
gp_Canvas->MakeScreenShot(filename);
}
Py_RETURN_NONE;
}
static PyObject* gPyEnableMotionBlur(PyObject*, PyObject* args)
{
float motionblurvalue;
if (!PyArg_ParseTuple(args,"f",&motionblurvalue))
return NULL;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
Py_RETURN_NONE;
}
static PyObject* gPyDisableMotionBlur(PyObject*, PyObject* args)
{
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
gp_Rasterizer->DisableMotionBlur();
Py_RETURN_NONE;
}
int getGLSLSettingFlag(char *setting)
{
if(strcmp(setting, "lights") == 0)
return G_FILE_GLSL_NO_LIGHTS;
else if(strcmp(setting, "shaders") == 0)
return G_FILE_GLSL_NO_SHADERS;
else if(strcmp(setting, "shadows") == 0)
return G_FILE_GLSL_NO_SHADOWS;
else if(strcmp(setting, "ramps") == 0)
return G_FILE_GLSL_NO_RAMPS;
else if(strcmp(setting, "nodes") == 0)
return G_FILE_GLSL_NO_NODES;
else if(strcmp(setting, "extra_textures") == 0)
return G_FILE_GLSL_NO_EXTRA_TEX;
else
return -1;
}
static PyObject* gPySetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
char *setting;
int enable, flag, fileflags;
if (!PyArg_ParseTuple(args,"si",&setting,&enable))
return NULL;
flag = getGLSLSettingFlag(setting);
if (flag==-1) {
PyErr_SetString(PyExc_ValueError, "glsl setting is not known");
return NULL;
}
fileflags = G.fileflags;
if (enable)
G.fileflags &= ~flag;
else
G.fileflags |= flag;
/* display lists and GLSL materials need to be remade */
if(G.fileflags != fileflags) {
if(gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
KX_SceneList::iterator it;
for(it=scenes->begin(); it!=scenes->end(); it++)
if((*it)->GetBucketManager())
(*it)->GetBucketManager()->ReleaseDisplayLists();
}
GPU_materials_free();
}
Py_RETURN_NONE;
}
static PyObject* gPyGetGLSLMaterialSetting(PyObject*,
PyObject* args,
PyObject*)
{
char *setting;
int enabled = 0, flag;
if (!PyArg_ParseTuple(args,"s",&setting))
return NULL;
flag = getGLSLSettingFlag(setting);
if (flag==-1) {
PyErr_SetString(PyExc_ValueError, "glsl setting is not known");
return NULL;
}
enabled = ((G.fileflags & flag) != 0);
return PyInt_FromLong(enabled);
}
#define KX_TEXFACE_MATERIAL 0
#define KX_BLENDER_MULTITEX_MATERIAL 1
#define KX_BLENDER_GLSL_MATERIAL 2
static PyObject* gPySetMaterialType(PyObject*,
PyObject* args,
PyObject*)
{
int flag, type;
if (!PyArg_ParseTuple(args,"i",&type))
return NULL;
if(type == KX_BLENDER_GLSL_MATERIAL)
flag = G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL;
else if(type == KX_BLENDER_MULTITEX_MATERIAL)
flag = G_FILE_GAME_MAT;
else if(type == KX_TEXFACE_MATERIAL)
flag = 0;
else {
PyErr_SetString(PyExc_ValueError, "material type is not known");
return NULL;
}
G.fileflags &= ~(G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL);
G.fileflags |= flag;
Py_RETURN_NONE;
}
static PyObject* gPyGetMaterialType(PyObject*)
{
int flag;
if(G.fileflags & (G_FILE_GAME_MAT|G_FILE_GAME_MAT_GLSL))
flag = KX_BLENDER_GLSL_MATERIAL;
else if(G.fileflags & G_FILE_GAME_MAT)
flag = KX_BLENDER_MULTITEX_MATERIAL;
else
flag = KX_TEXFACE_MATERIAL;
return PyInt_FromLong(flag);
}
static PyObject* gPyDrawLine(PyObject*, PyObject* args)
{
PyObject* ob_from;
PyObject* ob_to;
PyObject* ob_color;
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer not available");
return NULL;
}
if (!PyArg_ParseTuple(args,"OOO",&ob_from,&ob_to,&ob_color))
return NULL;
MT_Vector3 from(0., 0., 0.);
MT_Vector3 to(0., 0., 0.);
MT_Vector3 color(0., 0., 0.);
if (!PyVecTo(ob_from, from))
return NULL;
if (!PyVecTo(ob_to, to))
return NULL;
if (!PyVecTo(ob_color, color))
return NULL;
gp_Rasterizer->DrawDebugLine(from,to,color);
Py_RETURN_NONE;
}
static struct PyMethodDef rasterizer_methods[] = {
{"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
METH_VARARGS, "getWindowWidth doc"},
{"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
METH_VARARGS, "getWindowHeight doc"},
{"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
METH_VARARGS, "make Screenshot doc"},
{"enableVisibility",(PyCFunction) gPyEnableVisibility,
METH_VARARGS, "enableVisibility doc"},
{"showMouse",(PyCFunction) gPyShowMouse,
METH_VARARGS, "showMouse(bool visible)"},
{"setMousePosition",(PyCFunction) gPySetMousePosition,
METH_VARARGS, "setMousePosition(int x,int y)"},
{"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_VARARGS,"set Background Color (rgb)"},
{"setAmbientColor",(PyCFunction)gPySetAmbientColor,METH_VARARGS,"set Ambient Color (rgb)"},
{"setMistColor",(PyCFunction)gPySetMistColor,METH_VARARGS,"set Mist Color (rgb)"},
{"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
{"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
{"enableMotionBlur",(PyCFunction)gPyEnableMotionBlur,METH_VARARGS,"enable motion blur"},
{"disableMotionBlur",(PyCFunction)gPyDisableMotionBlur,METH_VARARGS,"disable motion blur"},
{"setEyeSeparation", (PyCFunction) gPySetEyeSeparation, METH_VARARGS, "set the eye separation for stereo mode"},
{"getEyeSeparation", (PyCFunction) gPyGetEyeSeparation, METH_VARARGS, "get the eye separation for stereo mode"},
{"setFocalLength", (PyCFunction) gPySetFocalLength, METH_VARARGS, "set the focal length for stereo mode"},
{"getFocalLength", (PyCFunction) gPyGetFocalLength, METH_VARARGS, "get the focal length for stereo mode"},
{"setMaterialMode",(PyCFunction) gPySetMaterialType,
METH_VARARGS, "set the material mode to use for OpenGL rendering"},
{"getMaterialMode",(PyCFunction) gPyGetMaterialType,
METH_NOARGS, "get the material mode being used for OpenGL rendering"},
{"setGLSLMaterialSetting",(PyCFunction) gPySetGLSLMaterialSetting,
METH_VARARGS, "set the state of a GLSL material setting"},
{"getGLSLMaterialSetting",(PyCFunction) gPyGetGLSLMaterialSetting,
METH_VARARGS, "get the state of a GLSL material setting"},
{"drawLine", (PyCFunction) gPyDrawLine,
METH_VARARGS, "draw a line on the screen"},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
// Initialization function for the module (*must* be called initGameLogic)
static char GameLogic_module_documentation[] =
"This is the Python API for the game engine of GameLogic"
;
static char Rasterizer_module_documentation[] =
"This is the Python API for the game engine of Rasterizer"
;
PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
{
PyObject* m;
PyObject* d;
gp_KetsjiEngine = engine;
gp_KetsjiScene = scene;
gUseVisibilityTemp=false;
// Create the module and add the functions
m = Py_InitModule4("GameLogic", game_methods,
GameLogic_module_documentation,
(PyObject*)NULL,PYTHON_API_VERSION);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
// for now its safe to make sure it exists for other areas such as the web plugin
PyDict_SetItemString(d, "globalDict", PyDict_New());
ErrorObject = PyString_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */
/* 1. true and false: needed for everyone */
KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
/* 2. Property sensor */
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
/* 3. Constraint actuator */
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRPY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRPY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_DIRNY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_DIRNY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIX);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIY);
KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ORIZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ORIZ);
/* 4. Ipo actuator, simple part */
KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
/* 5. Random distribution types */
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
/* 6. Sound actuator */
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYSTOP, KX_SoundActuator::KX_SOUNDACT_PLAYSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_PLAYEND, KX_SoundActuator::KX_SOUNDACT_PLAYEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPSTOP, KX_SoundActuator::KX_SOUNDACT_LOOPSTOP);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPEND, KX_SoundActuator::KX_SOUNDACT_LOOPEND);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL);
KX_MACRO_addTypesToDict(d, KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP, KX_SoundActuator::KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP);
/* 7. Action actuator */
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PLAY, BL_ActionActuator::KX_ACT_ACTION_PLAY);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_FLIPPER, BL_ActionActuator::KX_ACT_ACTION_FLIPPER);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, BL_ActionActuator::KX_ACT_ACTION_LOOPSTOP);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, BL_ActionActuator::KX_ACT_ACTION_LOOPEND);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, BL_ActionActuator::KX_ACT_ACTION_PROPERTY);
/*8. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
KX_MACRO_addTypesToDict(d, BL_SRC_COLOR, GL_SRC_COLOR);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR);
KX_MACRO_addTypesToDict(d, BL_DST_COLOR, GL_DST_COLOR);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_DST_COLOR);
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA, GL_SRC_ALPHA);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
KX_MACRO_addTypesToDict(d, BL_DST_ALPHA, GL_DST_ALPHA);
KX_MACRO_addTypesToDict(d, BL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA);
KX_MACRO_addTypesToDict(d, BL_SRC_ALPHA_SATURATE, GL_SRC_ALPHA_SATURATE);
/* 9. UniformTypes */
KX_MACRO_addTypesToDict(d, SHD_TANGENT, BL_Shader::SHD_TANGENT);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX, BL_Shader::MODELVIEWMATRIX);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_TRANSPOSE, BL_Shader::MODELVIEWMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSE, BL_Shader::MODELVIEWMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, MODELVIEWMATRIX_INVERSETRANSPOSE, BL_Shader::MODELVIEWMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX, BL_Shader::MODELMATRIX);
KX_MACRO_addTypesToDict(d, MODELMATRIX_TRANSPOSE, BL_Shader::MODELMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSE, BL_Shader::MODELMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, MODELMATRIX_INVERSETRANSPOSE, BL_Shader::MODELMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX, BL_Shader::VIEWMATRIX);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_TRANSPOSE, BL_Shader::VIEWMATRIX_TRANSPOSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
/* 10 state actuator */
KX_MACRO_addTypesToDict(d, KX_STATE1, (1<<0));
KX_MACRO_addTypesToDict(d, KX_STATE2, (1<<1));
KX_MACRO_addTypesToDict(d, KX_STATE3, (1<<2));
KX_MACRO_addTypesToDict(d, KX_STATE4, (1<<3));
KX_MACRO_addTypesToDict(d, KX_STATE5, (1<<4));
KX_MACRO_addTypesToDict(d, KX_STATE6, (1<<5));
KX_MACRO_addTypesToDict(d, KX_STATE7, (1<<6));
KX_MACRO_addTypesToDict(d, KX_STATE8, (1<<7));
KX_MACRO_addTypesToDict(d, KX_STATE9, (1<<8));
KX_MACRO_addTypesToDict(d, KX_STATE10, (1<<9));
KX_MACRO_addTypesToDict(d, KX_STATE11, (1<<10));
KX_MACRO_addTypesToDict(d, KX_STATE12, (1<<11));
KX_MACRO_addTypesToDict(d, KX_STATE13, (1<<12));
KX_MACRO_addTypesToDict(d, KX_STATE14, (1<<13));
KX_MACRO_addTypesToDict(d, KX_STATE15, (1<<14));
KX_MACRO_addTypesToDict(d, KX_STATE16, (1<<15));
KX_MACRO_addTypesToDict(d, KX_STATE17, (1<<16));
KX_MACRO_addTypesToDict(d, KX_STATE18, (1<<17));
KX_MACRO_addTypesToDict(d, KX_STATE19, (1<<18));
KX_MACRO_addTypesToDict(d, KX_STATE20, (1<<19));
KX_MACRO_addTypesToDict(d, KX_STATE21, (1<<20));
KX_MACRO_addTypesToDict(d, KX_STATE22, (1<<21));
KX_MACRO_addTypesToDict(d, KX_STATE23, (1<<22));
KX_MACRO_addTypesToDict(d, KX_STATE24, (1<<23));
KX_MACRO_addTypesToDict(d, KX_STATE25, (1<<24));
KX_MACRO_addTypesToDict(d, KX_STATE26, (1<<25));
KX_MACRO_addTypesToDict(d, KX_STATE27, (1<<26));
KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module GameLogic");
}
return m;
}
// Python Sandbox code
// override builtin functions import() and open()
PyObject *KXpy_open(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
PyObject *KXpy_reload(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
PyObject *KXpy_file(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
PyObject *KXpy_execfile(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: execfile() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
PyObject *KXpy_compile(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: compile() function disabled!\nGame Scripts should not use this function.");
return NULL;
}
PyObject *KXpy_import(PyObject *self, PyObject *args)
{
char *name;
PyObject *globals = NULL;
PyObject *locals = NULL;
PyObject *fromlist = NULL;
PyObject *l, *m, *n;
#if (PY_VERSION_HEX >= 0x02060000)
int dummy_val; /* what does this do?*/
if (!PyArg_ParseTuple(args, "s|OOOi:m_import",
&name, &globals, &locals, &fromlist, &dummy_val))
return NULL;
#else
if (!PyArg_ParseTuple(args, "s|OOO:m_import",
&name, &globals, &locals, &fromlist))
return NULL;
#endif
/* check for builtin modules */
m = PyImport_AddModule("sys");
l = PyObject_GetAttrString(m, "builtin_module_names");
n = PyString_FromString(name);
if (PySequence_Contains(l, n)) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
PyErr_Format(PyExc_ImportError,
"Import of external Module %.20s not allowed.", name);
return NULL;
}
/* override python file type functions */
#if 0
static int
file_init(PyObject *self, PyObject *args, PyObject *kwds)
{
KXpy_file(NULL, NULL);
return -1;
}
static PyObject *
file_new(PyTypeObject *type, PyObject *args, PyObject *kwds)
{
return KXpy_file(NULL, NULL);
}
#endif
static PyMethodDef meth_open[] = {{ "open", KXpy_open, METH_VARARGS, "(disabled)"}};
static PyMethodDef meth_reload[] = {{ "reload", KXpy_reload, METH_VARARGS, "(disabled)"}};
static PyMethodDef meth_file[] = {{ "file", KXpy_file, METH_VARARGS, "(disabled)"}};
static PyMethodDef meth_execfile[] = {{ "execfile", KXpy_execfile, METH_VARARGS, "(disabled)"}};
static PyMethodDef meth_compile[] = {{ "compile", KXpy_compile, METH_VARARGS, "(disabled)"}};
static PyMethodDef meth_import[] = {{ "import", KXpy_import, METH_VARARGS, "our own import"}};
//static PyObject *g_oldopen = 0;
//static PyObject *g_oldimport = 0;
//static int g_security = 0;
void setSandbox(TPythonSecurityLevel level)
{
PyObject *m = PyImport_AddModule("__builtin__");
PyObject *d = PyModule_GetDict(m);
switch (level) {
case psl_Highest:
//if (!g_security) {
//g_oldopen = PyDict_GetItemString(d, "open");
// functions we cant trust
PyDict_SetItemString(d, "open", PyCFunction_New(meth_open, NULL));
PyDict_SetItemString(d, "reload", PyCFunction_New(meth_reload, NULL));
PyDict_SetItemString(d, "file", PyCFunction_New(meth_file, NULL));
PyDict_SetItemString(d, "execfile", PyCFunction_New(meth_execfile, NULL));
PyDict_SetItemString(d, "compile", PyCFunction_New(meth_compile, NULL));
// our own import
PyDict_SetItemString(d, "__import__", PyCFunction_New(meth_import, NULL));
//g_security = level;
// Overiding file dosnt stop it being accessed if your sneaky
// f = [ t for t in (1).__class__.__mro__[-1].__subclasses__() if t.__name__ == 'file'][0]('/some_file.txt', 'w')
// f.write('...')
// so overwrite the file types functions. be very careful here still, since python uses python.
// ps - python devs frown deeply upon this.
/* this could mess up pythons internals, if we are serious about sandboxing
* issues like the one above need to be solved, possibly modify __subclasses__ is safer? */
#if 0
PyFile_Type.tp_init = file_init;
PyFile_Type.tp_new = file_new;
#endif
//}
break;
/*
case psl_Lowest:
if (g_security) {
PyDict_SetItemString(d, "open", g_oldopen);
PyDict_SetItemString(d, "__import__", g_oldimport);
g_security = level;
}
*/
default:
break;
}
}
/**
* Python is not initialised.
*/
PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level)
{
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
Py_NoSiteFlag=1;
Py_FrozenFlag=1;
Py_Initialize();
//importBlenderModules()
setSandbox(level);
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
}
void exitGamePlayerPythonScripting()
{
Py_Finalize();
}
/**
* Python is already initialized.
*/
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level)
{
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
Py_NoSiteFlag=1;
Py_FrozenFlag=1;
setSandbox(level);
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
}
void exitGamePythonScripting()
{
}
PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
{
gp_Canvas = canvas;
gp_Rasterizer = rasty;
PyObject* m;
PyObject* d;
// Create the module and add the functions
m = Py_InitModule4("Rasterizer", rasterizer_methods,
Rasterizer_module_documentation,
(PyObject*)NULL,PYTHON_API_VERSION);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
ErrorObject = PyString_FromString("Rasterizer.error");
PyDict_SetItemString(d, "error", ErrorObject);
/* needed for get/setMaterialType */
KX_MACRO_addTypesToDict(d, KX_TEXFACE_MATERIAL, KX_TEXFACE_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_MULTITEX_MATERIAL, KX_BLENDER_MULTITEX_MATERIAL);
KX_MACRO_addTypesToDict(d, KX_BLENDER_GLSL_MATERIAL, KX_BLENDER_GLSL_MATERIAL);
// XXXX Add constants here
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module Rasterizer");
}
return d;
}
/* ------------------------------------------------------------------------- */
/* GameKeys: symbolic constants for key mapping */
/* ------------------------------------------------------------------------- */
static char GameKeys_module_documentation[] =
"This modules provides defines for key-codes"
;
static char gPyEventToString_doc[] =
"Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
;
static PyObject* gPyEventToString(PyObject*, PyObject* value)
{
PyObject* mod, *dict, *key, *val, *ret = NULL;
Py_ssize_t pos = 0;
mod = PyImport_ImportModule( "GameKeys" );
if (!mod)
return NULL;
dict = PyModule_GetDict(mod);
while (PyDict_Next(dict, &pos, &key, &val)) {
if (PyObject_Compare(value, val)==0) {
ret = key;
break;
}
}
PyErr_Clear(); // incase there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int keyboard event");
else Py_INCREF(ret);
return ret;
}
static struct PyMethodDef gamekeys_methods[] = {
{"EventToString", (PyCFunction)gPyEventToString, METH_O, (PY_METHODCHAR)gPyEventToString_doc},
{ NULL, (PyCFunction) NULL, 0, NULL }
};
PyObject* initGameKeys()
{
PyObject* m;
PyObject* d;
// Create the module and add the functions
m = Py_InitModule4("GameKeys", gamekeys_methods,
GameKeys_module_documentation,
(PyObject*)NULL,PYTHON_API_VERSION);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
// XXXX Add constants here
KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
// Check for errors
if (PyErr_Occurred())
{
Py_FatalError("can't initialize module GameKeys");
}
return d;
}
PyObject* initMathutils()
{
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
void PHY_SetActiveScene(class KX_Scene* scene)
{
gp_KetsjiScene = scene;
}
class KX_Scene* PHY_GetActiveScene()
{
return gp_KetsjiScene;
}
// utility function for loading and saving the globalDict
int saveGamePythonConfig( char **marshal_buffer)
{
int marshal_length = 0;
PyObject* gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
PyObject* pyGlobalDict = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module
if (pyGlobalDict) {
#ifdef Py_MARSHAL_VERSION
PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict, 2); // Py_MARSHAL_VERSION == 2 as of Py2.5
#else
PyObject* pyGlobalDictMarshal = PyMarshal_WriteObjectToString( pyGlobalDict );
#endif
if (pyGlobalDictMarshal) {
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
marshal_length= PyString_Size(pyGlobalDictMarshal);
*marshal_buffer = new char[marshal_length + 1];
memcpy(*marshal_buffer, PyString_AsString(pyGlobalDictMarshal), marshal_length);
Py_DECREF(pyGlobalDictMarshal);
} else {
printf("Error, GameLogic.globalDict could not be marshal'd\n");
}
} else {
printf("Error, GameLogic.globalDict was removed\n");
}
Py_DECREF(gameLogic);
} else {
PyErr_Clear();
printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
}
return marshal_length;
}
int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
{
/* Restore the dict */
if (marshal_buffer) {
PyObject* gameLogic = PyImport_ImportModule("GameLogic");
if (gameLogic) {
PyObject* pyGlobalDict = PyMarshal_ReadObjectFromString(marshal_buffer, marshal_length);
if (pyGlobalDict) {
PyObject* pyGlobalDict_orig = PyDict_GetItemString(PyModule_GetDict(gameLogic), "globalDict"); // Same as importing the module.
if (pyGlobalDict_orig) {
PyDict_Clear(pyGlobalDict_orig);
PyDict_Update(pyGlobalDict_orig, pyGlobalDict);
} else {
/* this should not happen, but cant find the original globalDict, just assign it then */
PyDict_SetItemString(PyModule_GetDict(gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
}
Py_DECREF(gameLogic);
Py_DECREF(pyGlobalDict);
return 1;
} else {
Py_DECREF(gameLogic);
PyErr_Clear();
printf("Error could not marshall string\n");
}
} else {
PyErr_Clear();
printf("Error, GameLogic failed to import GameLogic.globalDict will be lost\n");
}
}
return 0;
}
void pathGamePythonConfig( char *path )
{
int len = strlen(G.sce);
strncpy(path, G.sce, sizeof(G.sce));
/* replace extension */
if (BLI_testextensie(path, ".blend")) {
strcpy(path+(len-6), ".bgeconf");
} else {
strcpy(path+len, ".bgeconf");
}
}