blender/intern/locale
Bastien Montagne cef730d969 Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions!
This commit adds:
* A new bpy.app.translations module giving some info about locales/translation stuff (current active locale, all locales currently known by blender, all translation contexts currently defined, etc.).

* The ability for addons to feature translations, using the (un)register functions of above module.

* Also cleans up "translate py string when storing into RNA prop" by removing "PROP_TRANSLATE" string's subtype, and adding a PROP_STRING_PY_TRANSLATE flag instead (this way it is no more exposed to python...).

Addon translations work with py dictionaries: each addon features a dict {lang: {(context, message): translation, ...}, ...}, which is registered when the addon is enabled (and unregistered when disabled). 

Then, when a key (context, message) is not found in regular mo catalog, a cache dict for current locale is built from all registered addon translations, and key is searched in it.

Note: currently addons writers have to do all the work by hand, will add something (probably extend "edit translation" addon) to automate messages extraction from addons soon(ish)! To get a look to expected behavior from addons, have a look at render_copy_settings/__init__.py and render_copy_settings/translations.py (rather stupid example currently, but...). Once we have a complete process, I'll also update relevant wiki pages.
2013-01-20 17:29:07 +00:00
..
boost_locale_wrapper.cpp Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions! 2013-01-20 17:29:07 +00:00
boost_locale_wrapper.h Python i18n API. Many thanks to Campbell and Brecht for the reviews and suggestions! 2013-01-20 17:29:07 +00:00
CMakeLists.txt cmake was missing some header files. 2012-12-04 14:43:42 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00