blender/source/gameengine/PyDoc
Campbell Barton cfa2b4f0a5 [#18802] BGE conversion script: more attributes; updated GameTypes.py
Patch from Alex Fraser (z0r)

 - All attributes in the conversion map have been checked against the docs. More ambiguities have been resolved.
 - Added option to convert all text buffers in Blender.
 - Updated GameTypes.py: there were inconsistencies.

The script works well (causes no errors) with 0_FPS_Template.blend and vehicle_demo.blend from the
physics-2.43-physics-testfiles pack.

Caveats:
 - Conversions were checked against other deprecated attributes. I may have missed some cases where a deprecated attribute
has the same name as a non-deprecated attribute. I did catch a few though.
 - As with the last version, the conversion is purely text-based and doesn't compile the code. It's easy to create a
script that would break on conversion.

Still, it should get you 90% of the way to a converted script.
2009-05-23 03:19:47 +00:00
..
API_intro.py - Added an intro page for the BGE docs rather then using GameLogic 2009-05-20 01:11:56 +00:00
bge_api_validate_py.txt Name attributes added since 2.48a more consistently. 2009-05-15 03:26:53 +00:00
epy_docgen.sh - Added an intro page for the BGE docs rather then using GameLogic 2009-05-20 01:11:56 +00:00
GameKeys.py BGE API - small changes 2009-04-24 20:27:04 +00:00
GameLogic.py BGE: GUI control over frame rate, logic rate, physics rate and physics subrate. 2009-05-21 18:10:19 +00:00
GameTypes.py [#18802] BGE conversion script: more attributes; updated GameTypes.py 2009-05-23 03:19:47 +00:00
Rasterizer.py Moving ScreenSpace methods from Rasterizer to KX_Camera (getScreenPos, getScreenVect, getScreenRay) 2009-05-20 05:33:39 +00:00
SConscript Scons epydos changed options 2009-04-19 22:02:48 +00:00