blender/source/gameengine/Expressions
Campbell Barton df8cf26404 Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members.
Other small changes...
- KX_Camera and KX_Light didnt have get/setitem access in their PyType definition.
- CList.from_id() error checking for a long was checking for -1 against an unsigned value (own fault)
- CValue::SpecialRelease was incrementing an int for no reason.
- renamed m_attrlist to m_attr_dict since its a PyDict type.
- removed custom getattro/setattro functions for KX_Scene and KX_GameObject, use py_base_getattro, py_base_setattro for all subclasses of PyObjectPlus.
- lowercase windows.h in VideoBase.cpp for cross compiling.
2009-04-17 20:06:06 +00:00
..
BoolValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
BoolValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ConstExpr.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ConstExpr.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EmptyValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EmptyValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EXP_C-Api.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXP_C-Api.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Expression.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Expression.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
FloatValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
FloatValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IdentifierExpr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IdentifierExpr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IfExpr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
IfExpr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
InputParser.cpp this should fix building with mingw 2009-04-12 22:05:09 +00:00
InputParser.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IntValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
IntValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
KX_HashedPtr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_HashedPtr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_static.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ListValue.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
ListValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
Operator1Expr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
PyObjectPlus.h Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00
StringValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
StringValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
Value.cpp Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
Value.h Added m_zombie to the base python class (PyObjectPlus), when this is set all the subclasses will raise an error on access to their members. 2009-04-17 20:06:06 +00:00
VectorValue.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
VectorValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
VoidValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00