blender/source/gameengine/Expressions/ConstExpr.h
Campbell Barton 33170295c8 use long long rather then int for storing game logic properties.
There were also some problems with int to python conversion
- assigning a PyLong to a KX_GameObject from python would raise an error
- PyLong were coerced into floats when used with internal CValue arithmetic

Changes...
- PyLong is converted into CIntValue for coercing and assigning from python
- CValue's generic GetNumber() function returns a double rather then a float.
- Print an error when a PyType cant be coerced into a CValue

Tested with python, expressions and property sensor.
2009-04-12 06:41:01 +00:00

48 lines
1.4 KiB
C++

/*
* ConstExpr.h: interface for the CConstExpr class.
* $Id$
* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
*
* Permission to use, copy, modify, distribute and sell this software
* and its documentation for any purpose is hereby granted without fee,
* provided that the above copyright notice appear in all copies and
* that both that copyright notice and this permission notice appear
* in supporting documentation. Erwin Coumans makes no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied warranty.
*
*/
#ifndef __CONSTEXPR_H__
#define __CONSTEXPR_H__
#include "Expression.h"
#include "Value.h" // Added by ClassView
class CConstExpr : public CExpression
{
//PLUGIN_DECLARE_SERIAL_EXPRESSION (CConstExpr,CExpression)
public:
virtual bool MergeExpression(CExpression* otherexpr);
void BroadcastOperators(VALUE_OPERATOR op);
virtual unsigned char GetExpressionID();
CExpression* CheckLink(std::vector<CBrokenLinkInfo*>& brokenlinks);
//bool IsInside(float x,float y,float z,bool bBorderInclude=true);
bool NeedsRecalculated();
void ClearModified();
virtual double GetNumber();
virtual CValue* Calculate();
CConstExpr(CValue* constval);
CConstExpr();
virtual ~CConstExpr();
private:
CValue* m_value;
};
#endif // !defined(AFX_CONSTEXPR_H__061ECFC3_BE87_11D1_A51C_00A02472FC58__INCLUDED_)