blender/source/gameengine
Campbell Barton e3fda550ba changing the scale of a sleeping object wasnt working with bullet.
Example is a cube that lands on a plane, sleeps after some time, a script changes the scale.
It would still use the scale when the object first went to sleep.

reported on blenderartist.
http://blenderartists.org/forum/showthread.php?t=158617
2009-06-14 06:03:12 +00:00
..
BlenderRoutines G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Converter G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Expressions use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
GameLogic allow building without SDL 2009-06-13 11:28:29 +00:00
GamePlayer G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Ketsji G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly. 2009-06-13 13:02:01 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics changing the scale of a sleeping object wasnt working with bullet. 2009-06-14 06:03:12 +00:00
PyDoc workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
Rasterizer Fix for bug #18900: game engine lights in non-glsl mode did move 2009-06-09 13:51:32 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE VideoTexture: fix VideoFFmpeg range attribute + error message. 2009-06-06 21:54:12 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00