blender/source/gameengine/Expressions
Campbell Barton 1c2ce9535c use contains for ListValue and KX_GameObject types (has_key is deprecated by python)
eg.
 if 'prop' in gameOb: ...
 if 'GameOb' in sce.objects: ...
2009-06-12 12:56:12 +00:00
..
BoolValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
BoolValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
CMakeLists.txt BGE build probs with CMake: directory "source/gameengine/SceneGraph" 2009-05-26 17:15:29 +00:00
ConstExpr.cpp use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ConstExpr.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
EmptyValue.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
EmptyValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00
ErrorValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
ErrorValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
EXP_C-Api.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
EXP_C-Api.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Expression.cpp Various mem leaks related to CValue reference count fixed 2008-03-01 19:46:50 +00:00
Expression.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
FloatValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
FloatValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
IdentifierExpr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IdentifierExpr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
IfExpr.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
IfExpr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
InputParser.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
InputParser.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
IntValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
IntValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
KX_HashedPtr.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_HashedPtr.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_dynamic.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python_static.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Python.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
ListValue.cpp use contains for ListValue and KX_GameObject types (has_key is deprecated by python) 2009-06-12 12:56:12 +00:00
ListValue.h BGE Py API 2009-05-26 16:15:40 +00:00
Makefile Fix Makefiles for gameengine. 2009-05-11 15:34:46 +00:00
Operator1Expr.cpp Last of the config.h mods... 2002-11-25 15:29:57 +00:00
Operator1Expr.h Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.cpp Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Operator2Expr.h Removed the config.h thing from the .h's in the source dir. 2002-12-27 13:11:01 +00:00
PyObjectPlus.cpp BGE Script template for a python module (set EOL to native this time) 2009-05-26 07:41:34 +00:00
PyObjectPlus.h was printing all warnings twice 2009-06-10 19:33:59 +00:00
SConscript changes to get benoits logic updates building on scons with gcc 2009-05-10 21:22:25 +00:00
StringValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
StringValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Value.cpp BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
Value.h Misc warnings 2009-05-26 10:44:14 +00:00
VectorValue.cpp BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
VectorValue.h BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
VoidValue.h use long long rather then int for storing game logic properties. 2009-04-12 06:41:01 +00:00