blender/source/gameengine
2004-12-06 11:10:41 +00:00
..
BlenderRoutines Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Converter Fix Action & IPO actuators: (Bugs #1921 & #1920) 2004-12-05 02:50:57 +00:00
Expressions Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects) 2004-11-22 10:19:19 +00:00
GameLogic Added #include <assert.h> so it compiles where assert() was used. 2004-10-16 18:13:00 +00:00
GamePlayer .scr patch (from Raymond Penners) 2004-12-01 08:35:38 +00:00
Ketsji Set the default physics tic rate to 90 Hz 2004-12-06 11:01:42 +00:00
Network Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Physics Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering. 2004-12-06 11:10:41 +00:00
PyDoc Update Python reference version number 2004-11-06 22:10:47 +00:00
Rasterizer Fix for bug 1600: alpha sort doesn't work on linked (alt-d) objects 2004-11-22 11:49:35 +00:00
SceneGraph Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware. 2004-10-16 11:41:50 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added #!/usr/bin/python standard script identifier to the start of SConscript files. 2004-05-16 13:07:20 +00:00