THIS IS A TEST INSTANCE ONLY! REPOSITORIES CAN BE DELETED AT ANY TIME!
This website requires JavaScript.
Explore
Help
Sign In
bartvdbraak
/
blender
Watch
1
Star
0
Fork
4
You've already forked blender
Code
Issues
4
Pull Requests
1
Actions
1
Packages
Projects
Releases
Wiki
Activity
e54f51c462
blender
/
source
/
gameengine
/
Physics
History
Kester Maddock
e54f51c462
Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
..
BlOde
Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
2004-10-16 11:41:50 +00:00
common
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
2004-11-06 04:58:10 +00:00
Dummy
Fix for MSVC (thanks Simon)
2004-11-08 11:30:41 +00:00
Sumo
Fix numerical precision issue in physics. Dividing by a number too close to zero would make the impulse response normal large hence the jittering.
2004-12-06 11:10:41 +00:00
Makefile
We don't use ODE anymore, so I commented out some lines that make it
2004-08-26 22:42:44 +00:00