e9ca43521f
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums. from what I can tell Sumo supported this but bullet never did. Currently only accessible via python at the moment. - rigid body, dynamic, static types work. - instanced physics meshes are modified too. - compound shapes are not supported. Physics mesh can be re-instanced from... * shape keys & armature deformations * subsurf (any other modifiers too) * RAS_TexVert's (can be modified from python) Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here. video and blend file demo. http://www.graphicall.org/ftp/ideasman42/reinstance.ogv http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
89 lines
2.2 KiB
C++
89 lines
2.2 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
#ifndef RAS_DEFORMER
|
|
#define RAS_DEFORMER
|
|
|
|
#ifdef WIN32
|
|
#pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
|
|
#endif //WIN32
|
|
|
|
#include <stdlib.h>
|
|
#include "GEN_Map.h"
|
|
|
|
struct DerivedMesh;
|
|
class RAS_MeshObject;
|
|
|
|
class RAS_Deformer
|
|
{
|
|
public:
|
|
RAS_Deformer() : m_pMesh(NULL), m_bDynamic(false) {};
|
|
virtual ~RAS_Deformer(){};
|
|
virtual void Relink(GEN_Map<class GEN_HashedPtr, void*>*map)=0;
|
|
virtual bool Apply(class RAS_IPolyMaterial *polymat)=0;
|
|
virtual bool Update(void)=0;
|
|
virtual bool UpdateBuckets(void)=0;
|
|
virtual RAS_Deformer *GetReplica()=0;
|
|
virtual void ProcessReplica()=0;
|
|
virtual bool SkipVertexTransform()
|
|
{
|
|
return false;
|
|
}
|
|
virtual bool ShareVertexArray()
|
|
{
|
|
return true;
|
|
}
|
|
virtual bool UseVertexArray()
|
|
{
|
|
return true;
|
|
}
|
|
// true when deformer produces varying vertex (shape or armature)
|
|
bool IsDynamic()
|
|
{
|
|
return m_bDynamic;
|
|
}
|
|
virtual struct DerivedMesh* GetFinalMesh()
|
|
{
|
|
return NULL;
|
|
}
|
|
virtual class RAS_MeshObject* GetRasMesh()
|
|
{
|
|
/* m_pMesh does not seem to be being used?? */
|
|
return NULL;
|
|
}
|
|
virtual float (* GetTransVerts(int *tot))[3] { *tot= 0; return NULL; }
|
|
|
|
protected:
|
|
class RAS_MeshObject *m_pMesh;
|
|
bool m_bDynamic;
|
|
};
|
|
|
|
#endif
|
|
|