ec051f5103
The issue is coming from some weird semi-finished canvas feature, which was remapping coordinate without applying any differential on the sampling ellipse (in fact, there is no ellipse, sampling think is always a single pixel). The whole thing is just weak in the compositor, for now just bring behavior back to how it was prior to optimization (multithreading) commit. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
tools@b11375e890 | ||
CMakeLists.txt |