blender/source/gameengine/Converter
2009-04-27 22:21:42 +00:00
..
BL_ActionActuator.cpp patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
BL_ActionActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_ArmatureObject.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BL_ArmatureObject.h BGE C++ API 2009-04-22 12:16:41 +00:00
BL_BlenderDataConversion.cpp BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride. 2009-04-27 22:21:42 +00:00
BL_BlenderDataConversion.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
BL_DeformableGameObject.h BGE C++ API 2009-04-22 12:16:41 +00:00
BL_MeshDeformer.cpp Minor speedups for the BGE 2009-02-25 06:43:03 +00:00
BL_MeshDeformer.h BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
BL_ModifierDeformer.cpp BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
BL_ModifierDeformer.h BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
BL_ShapeActionActuator.cpp BGE C++ API 2009-04-22 14:42:00 +00:00
BL_ShapeActionActuator.h BGE Python API 2009-04-20 23:17:52 +00:00
BL_ShapeDeformer.cpp BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
BL_ShapeDeformer.h BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
BL_SkinDeformer.cpp BGE: some more cleanup in GetReplica/ProcessReplica of deformers: make them consistent with the other classes. 2009-04-22 16:26:22 +00:00
BL_SkinDeformer.h BGE mesh modifiers: fix view frustrum culling for mesh with modifiers. Update the bounding box based on mesh extent after applying the modifiers. 2009-04-25 12:20:59 +00:00
BL_SkinMeshObject.cpp BGE: Support mesh modifiers in the game engine. 2009-04-21 11:01:09 +00:00
BL_SkinMeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderScalarInterpolator.cpp Fix crash in game engine IPO code, got out of sync after IPO cleanup, removed the duplicated function declarations. 2008-10-11 22:29:50 +00:00
KX_BlenderScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp BGE: Occlusion culling and other performance improvements. 2009-04-13 20:08:33 +00:00
KX_BlenderSceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp Lower the vertex welding threshold, for removing duplicate/nearby vertices for soft bodies (this broke susanne softbody regression test) 2009-04-27 04:21:05 +00:00
KX_ConvertActuators.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed. 2009-02-24 03:29:31 +00:00
KX_ConvertControllers.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp BGE patch: add Debug button next to object state. The object state mask will be printed at runtime with the debug info as a comma separated list of state numbers (1..30) for each active state bit. The reserved property name __state__ is used for that purpose (users should not create a property with that name). 2008-09-25 16:19:07 +00:00
KX_ConvertProperties.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp BGE MouseFocusSensor 2009-04-15 13:50:56 +00:00
KX_ConvertSensors.h Fix for bug #3858: the game engine mouse focus sensor did not work 2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp remove warnings for the BGE 2009-02-25 03:26:02 +00:00
KX_IpoConvert.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
Makefile converted my gen_utils.h fix to PyObjectPlus.h 2008-09-06 14:13:31 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00