blender/source/gameengine
Campbell Barton eee8dd9086 - Updated BGE docs to match the game engines class inheritance more closely.
- Grouped deprecated functions for KX_Camera, KX_GameObject, SCA_ISensor, SCA_ILogicBrick, KX_Scene
2009-04-28 13:02:49 +00:00
..
BlenderRoutines Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
Converter BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride. 2009-04-27 22:21:42 +00:00
Expressions [#18616] Scons+MinGW compiling error with gaming engine enabled. 2009-04-27 07:07:22 +00:00
GameLogic patch from Mitchell Stokes, comments only - KX_PYATTRIBUTE_TODO for missing attributes 2009-04-23 00:47:45 +00:00
GamePlayer Fix for part of bug #18496: issue with light state switching 2009-04-23 13:30:34 +00:00
Ketsji BGE: Add soft body welding parameter to the Advanced Settings panel. The values are very small so I chose to use logarithmic scale. Should be fine, it's an advanced setting after all. 2009-04-27 16:44:02 +00:00
Network BGE patch #18350: Add sendMessage() to GameLogic. Added sendMessage to both GameLogic and KX_GameObject. 2009-04-08 16:57:08 +00:00
Physics BGE soft body: change welding option to disable welding check by default: speeds up shape conversion. This is fine if the object has no duplicate vertices. Otherwise, bullet will be extremely slow and you can either set some welding or remove duplicates in the mesh. Welding is now displayed in linear scale: 0.0 -> 0.01, no need to use logarithmic scale ;-). Fix a bug with Bullet by which vertex array for soft body must have 3xfloat stride. 2009-04-27 22:21:42 +00:00
PyDoc - Updated BGE docs to match the game engines class inheritance more closely. 2009-04-28 13:02:49 +00:00
Rasterizer TexVert sharing was disabled for flat faces, this is silly since a building or any other model with flat faces will often be able to share texverts. 2009-04-27 17:53:41 +00:00
SceneGraph BGE Scenegraph and View frustrum culling improvement. 2009-04-07 22:14:06 +00:00
VideoTexture BGE: Fix Orthographic mode and viewport scaling 2009-04-26 12:23:30 +00:00
CMakeLists.txt VideoTexture module. 2008-10-31 22:35:52 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00