33170295c8
There were also some problems with int to python conversion - assigning a PyLong to a KX_GameObject from python would raise an error - PyLong were coerced into floats when used with internal CValue arithmetic Changes... - PyLong is converted into CIntValue for coercing and assigning from python - CValue's generic GetNumber() function returns a double rather then a float. - Print an error when a PyType cant be coerced into a CValue Tested with python, expressions and property sensor.
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* EmptyValue.h: interface for the CEmptyValue class.
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* $Id$
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* Copyright (c) 1996-2000 Erwin Coumans <coockie@acm.org>
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies and
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* that both that copyright notice and this permission notice appear
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* in supporting documentation. Erwin Coumans makes no
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* representations about the suitability of this software for any
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* purpose. It is provided "as is" without express or implied warranty.
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*
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*/
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#if !defined _EMPTYVALUE_H
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#define _EMPTYVALUE_H
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#include "Value.h"
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class CListValue;
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class CEmptyValue : public CPropValue
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{
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//PLUGIN_DECLARE_SERIAL (CEmptyValue,CValue)
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public:
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CEmptyValue();
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virtual ~CEmptyValue();
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virtual const STR_String & GetText();
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virtual double GetNumber();
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CListValue* GetPolySoup();
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virtual double* GetVector3(bool bGetTransformedVec=false);
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bool IsInside(CValue* testpoint,bool bBorderInclude=true);
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CValue * Calc(VALUE_OPERATOR op, CValue *val);
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CValue * CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
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virtual CValue* GetReplica();
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};
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#endif // !defined _EMPTYVALUE_H
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