blender/source
Dalai Felinto f12b1790a0 Fix 73841 : Game Engine - Camera Lens Shift
This is essential for video projection, and the alternative until now was to manually change the projection matrix via Python.
( http://www.blender.org/manual/game_engine/camera/introduction.html#camera-lens-shift
- this page will be removed as soon as I commit this)

Also this is working for perspective and orto cameras BUT if the sensor is not AUTO it will only look correct in blenderplayer (this is an unrelated bug, but just in case someone runs into it while testing this, now you know why you got the issue).

Kudos for the BlenderVR project for supporting this feature development.

Differential Revision: https://developer.blender.org/D1379
2015-06-29 10:45:27 -03:00
..
blender Fix T45234: Stereo Parallel vs. Off-Axis 2015-06-29 10:24:25 -03:00
blenderplayer Fix (d4e5df) blenderplayer compiling. 2015-06-13 20:23:48 +02:00
creator Cleanup: checks for unsupported MSVC versions 2015-06-20 15:17:32 +10:00
gameengine Fix 73841 : Game Engine - Camera Lens Shift 2015-06-29 10:45:27 -03:00
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