blender/release/scripts
Campbell Barton f48f8d3bbc FBX Export, small changes made while looking into reported bug. (no functional changes)
- Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663].
- Use matrix.decompose() to convert a matrix to loc/rot/scale.
- get vert/edge/face lists for each mesh only once.
- faster euler rad -> deg conversion function.
2010-11-16 04:32:35 +00:00
..
io/netrender netrender 2010-11-14 22:11:56 +00:00
keyingsets bugfix [#23795] Insert Visual Loc/Rot Keyframe of Armature Bones Broken 2010-09-23 08:15:53 +00:00
modules bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state. 2010-11-15 13:11:40 +00:00
op FBX Export, small changes made while looking into reported bug. (no functional changes) 2010-11-16 04:32:35 +00:00
presets This fixes HDV render presets: 2010-10-16 19:29:48 +00:00
templates update for gamelogic templates 2010-10-11 22:25:28 +00:00
ui Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim. 2010-11-12 14:54:40 +00:00