blender/source/gameengine
2012-11-13 04:38:34 +00:00
..
BlenderRoutines Compile fixes for recent boost changes 2012-11-05 15:23:09 +00:00
Converter bge mesh conversion speedup, avoid calling ConvertMaterial() on every face. 2012-11-11 01:54:30 +00:00
Expressions - property sensor was converting floating point values to text then back to float - for floating point properties. 2012-11-10 22:32:15 +00:00
GameLogic BGE: fix for 2 uses of uninitialized memory - property-sensor and object-color for materials. 2012-11-11 10:03:25 +00:00
GamePlayer Replacing gettext i18n backend by boost::locale one. 2012-11-11 16:54:26 +00:00
Ketsji BGE: Renaming KX_GameObject.group_parent and group_children to groupObject and groupMembers to be a bit more descriptive and match the rest of the BGE Py API. KX_MeshProxy.transform_uv has also been renamed to transformUV. It would be nice to switch to PEP8 names for the BGE Python API, but for now, consistency is better. 2012-11-13 04:38:34 +00:00
Network code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
Physics BGE: Committing patch [#32697] "New BGE gravity API" by HG1. 2012-11-10 03:11:18 +00:00
Rasterizer add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2 2012-11-10 10:26:39 +00:00
SceneGraph code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
VideoTexture code cleanup: some warnings and formatting for PyMethodDef's in the BGE. 2012-11-10 05:42:50 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00