1841b12900
Handy for troubleshooting.
966 lines
25 KiB
C++
966 lines
25 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "mesh.h"
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#include "object.h"
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#include "scene.h"
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#include "curves.h"
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#include "bvh.h"
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#include "bvh_build.h"
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#include "bvh_node.h"
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#include "bvh_params.h"
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#include "util_cache.h"
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#include "util_debug.h"
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#include "util_foreach.h"
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#include "util_map.h"
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#include "util_progress.h"
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#include "util_system.h"
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#include "util_types.h"
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#include "util_math.h"
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CCL_NAMESPACE_BEGIN
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/* Pack Utility */
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struct BVHStackEntry
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{
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const BVHNode *node;
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int idx;
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BVHStackEntry(const BVHNode* n = 0, int i = 0)
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: node(n), idx(i)
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{
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}
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int encodeIdx() const
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{
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return (node->is_leaf())? ~idx: idx;
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}
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};
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/* BVH */
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BVH::BVH(const BVHParams& params_, const vector<Object*>& objects_)
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: params(params_), objects(objects_)
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{
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}
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BVH *BVH::create(const BVHParams& params, const vector<Object*>& objects)
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{
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if(params.use_qbvh)
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return new QBVH(params, objects);
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else
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return new RegularBVH(params, objects);
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}
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/* Cache */
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bool BVH::cache_read(CacheData& key)
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{
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key.add(system_cpu_bits());
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key.add(¶ms, sizeof(params));
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foreach(Object *ob, objects) {
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Mesh *mesh = ob->mesh;
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key.add(mesh->verts);
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key.add(mesh->triangles);
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key.add(mesh->curve_keys);
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key.add(mesh->curves);
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key.add(&ob->bounds, sizeof(ob->bounds));
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key.add(&ob->visibility, sizeof(ob->visibility));
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key.add(&mesh->transform_applied, sizeof(bool));
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if(mesh->use_motion_blur) {
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Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr)
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key.add(attr->buffer);
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attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
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if(attr)
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key.add(attr->buffer);
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}
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}
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CacheData value;
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if(Cache::global.lookup(key, value)) {
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cache_filename = key.get_filename();
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if(!(value.read(pack.root_index) &&
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value.read(pack.SAH) &&
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value.read(pack.nodes) &&
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value.read(pack.object_node) &&
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value.read(pack.tri_woop) &&
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value.read(pack.prim_type) &&
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value.read(pack.prim_visibility) &&
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value.read(pack.prim_index) &&
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value.read(pack.prim_object) &&
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value.read(pack.is_leaf)))
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{
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/* Clear the pack if load failed. */
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pack.root_index = 0;
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pack.SAH = 0.0f;
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pack.nodes.clear();
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pack.object_node.clear();
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pack.tri_woop.clear();
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pack.prim_type.clear();
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pack.prim_visibility.clear();
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pack.prim_index.clear();
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pack.prim_object.clear();
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pack.is_leaf.clear();
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return false;
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}
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return true;
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}
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return false;
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}
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void BVH::cache_write(CacheData& key)
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{
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CacheData value;
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value.add(pack.root_index);
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value.add(pack.SAH);
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value.add(pack.nodes);
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value.add(pack.object_node);
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value.add(pack.tri_woop);
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value.add(pack.prim_type);
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value.add(pack.prim_visibility);
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value.add(pack.prim_index);
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value.add(pack.prim_object);
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value.add(pack.is_leaf);
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Cache::global.insert(key, value);
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cache_filename = key.get_filename();
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}
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void BVH::clear_cache_except()
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{
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set<string> except;
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if(!cache_filename.empty())
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except.insert(cache_filename);
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foreach(Object *ob, objects) {
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Mesh *mesh = ob->mesh;
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BVH *bvh = mesh->bvh;
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if(bvh && !bvh->cache_filename.empty())
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except.insert(bvh->cache_filename);
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}
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Cache::global.clear_except("bvh", except);
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}
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/* Building */
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void BVH::build(Progress& progress)
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{
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progress.set_substatus("Building BVH");
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/* cache read */
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CacheData key("bvh");
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if(params.use_cache) {
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progress.set_substatus("Looking in BVH cache");
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if(cache_read(key))
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return;
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}
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/* build nodes */
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vector<int> prim_type;
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vector<int> prim_index;
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vector<int> prim_object;
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BVHBuild bvh_build(objects, prim_type, prim_index, prim_object, params, progress);
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BVHNode *root = bvh_build.run();
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if(progress.get_cancel()) {
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if(root) root->deleteSubtree();
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return;
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}
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/* todo: get rid of this copy */
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pack.prim_type = prim_type;
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pack.prim_index = prim_index;
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pack.prim_object = prim_object;
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/* compute SAH */
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if(!params.top_level)
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pack.SAH = root->computeSubtreeSAHCost(params);
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if(progress.get_cancel()) {
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root->deleteSubtree();
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return;
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}
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/* pack triangles */
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progress.set_substatus("Packing BVH triangles and strands");
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pack_primitives();
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if(progress.get_cancel()) {
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root->deleteSubtree();
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return;
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}
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/* pack nodes */
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progress.set_substatus("Packing BVH nodes");
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array<int> tmp_prim_object = pack.prim_object;
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pack_nodes(tmp_prim_object, root);
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/* free build nodes */
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root->deleteSubtree();
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if(progress.get_cancel()) return;
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/* cache write */
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if(params.use_cache) {
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progress.set_substatus("Writing BVH cache");
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cache_write(key);
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/* clear other bvh files from cache */
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if(params.top_level)
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clear_cache_except();
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}
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}
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/* Refitting */
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void BVH::refit(Progress& progress)
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{
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progress.set_substatus("Packing BVH primitives");
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pack_primitives();
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if(progress.get_cancel()) return;
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progress.set_substatus("Refitting BVH nodes");
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refit_nodes();
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}
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/* Triangles */
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void BVH::pack_triangle(int idx, float4 woop[3])
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{
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int tob = pack.prim_object[idx];
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assert(tob >= 0 && tob < objects.size());
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const Mesh *mesh = objects[tob]->mesh;
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if(mesh->has_motion_blur())
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return;
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int tidx = pack.prim_index[idx];
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const int *vidx = mesh->triangles[tidx].v;
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const float3* vpos = &mesh->verts[0];
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float3 v0 = vpos[vidx[0]];
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float3 v1 = vpos[vidx[1]];
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float3 v2 = vpos[vidx[2]];
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woop[0] = float3_to_float4(v0);
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woop[1] = float3_to_float4(v1);
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woop[2] = float3_to_float4(v2);
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}
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/* Curves*/
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void BVH::pack_primitives()
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{
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int nsize = TRI_NODE_SIZE;
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size_t tidx_size = pack.prim_index.size();
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pack.tri_woop.clear();
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pack.tri_woop.resize(tidx_size * nsize);
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pack.prim_visibility.clear();
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pack.prim_visibility.resize(tidx_size);
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for(unsigned int i = 0; i < tidx_size; i++) {
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if(pack.prim_index[i] != -1) {
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float4 woop[3];
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if(pack.prim_type[i] & PRIMITIVE_ALL_TRIANGLE)
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pack_triangle(i, woop);
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memcpy(&pack.tri_woop[i * nsize], woop, sizeof(float4)*3);
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int tob = pack.prim_object[i];
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Object *ob = objects[tob];
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pack.prim_visibility[i] = ob->visibility;
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if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
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pack.prim_visibility[i] |= PATH_RAY_CURVE;
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}
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else {
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memset(&pack.tri_woop[i * nsize], 0, sizeof(float4)*3);
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pack.prim_visibility[i] = 0;
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}
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}
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}
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/* Pack Instances */
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void BVH::pack_instances(size_t nodes_size)
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{
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/* The BVH's for instances are built separately, but for traversal all
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* BVH's are stored in global arrays. This function merges them into the
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* top level BVH, adjusting indexes and offsets where appropriate. */
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bool use_qbvh = params.use_qbvh;
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size_t nsize = (use_qbvh)? BVH_QNODE_SIZE: BVH_NODE_SIZE;
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/* adjust primitive index to point to the triangle in the global array, for
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* meshes with transform applied and already in the top level BVH */
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for(size_t i = 0; i < pack.prim_index.size(); i++)
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if(pack.prim_index[i] != -1) {
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if(pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
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pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->curve_offset;
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else
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pack.prim_index[i] += objects[pack.prim_object[i]]->mesh->tri_offset;
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}
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/* track offsets of instanced BVH data in global array */
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size_t prim_offset = pack.prim_index.size();
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size_t nodes_offset = nodes_size;
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/* clear array that gives the node indexes for instanced objects */
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pack.object_node.clear();
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/* reserve */
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size_t prim_index_size = pack.prim_index.size();
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size_t tri_woop_size = pack.tri_woop.size();
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size_t pack_prim_index_offset = prim_index_size;
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size_t pack_tri_woop_offset = tri_woop_size;
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size_t pack_nodes_offset = nodes_size;
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size_t object_offset = 0;
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map<Mesh*, int> mesh_map;
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foreach(Object *ob, objects) {
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Mesh *mesh = ob->mesh;
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BVH *bvh = mesh->bvh;
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if(!mesh->transform_applied) {
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if(mesh_map.find(mesh) == mesh_map.end()) {
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prim_index_size += bvh->pack.prim_index.size();
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tri_woop_size += bvh->pack.tri_woop.size();
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nodes_size += bvh->pack.nodes.size();
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mesh_map[mesh] = 1;
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}
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}
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}
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mesh_map.clear();
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pack.prim_index.resize(prim_index_size);
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pack.prim_type.resize(prim_index_size);
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pack.prim_object.resize(prim_index_size);
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pack.prim_visibility.resize(prim_index_size);
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pack.tri_woop.resize(tri_woop_size);
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pack.nodes.resize(nodes_size);
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pack.object_node.resize(objects.size());
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int *pack_prim_index = (pack.prim_index.size())? &pack.prim_index[0]: NULL;
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int *pack_prim_type = (pack.prim_type.size())? &pack.prim_type[0]: NULL;
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int *pack_prim_object = (pack.prim_object.size())? &pack.prim_object[0]: NULL;
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uint *pack_prim_visibility = (pack.prim_visibility.size())? &pack.prim_visibility[0]: NULL;
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float4 *pack_tri_woop = (pack.tri_woop.size())? &pack.tri_woop[0]: NULL;
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int4 *pack_nodes = (pack.nodes.size())? &pack.nodes[0]: NULL;
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/* merge */
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foreach(Object *ob, objects) {
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Mesh *mesh = ob->mesh;
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/* if mesh transform is applied, that means it's already in the top
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* level BVH, and we don't need to merge it in */
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if(mesh->transform_applied) {
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pack.object_node[object_offset++] = 0;
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continue;
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}
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/* if mesh already added once, don't add it again, but used set
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* node offset for this object */
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map<Mesh*, int>::iterator it = mesh_map.find(mesh);
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if(mesh_map.find(mesh) != mesh_map.end()) {
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int noffset = it->second;
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pack.object_node[object_offset++] = noffset;
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continue;
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}
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BVH *bvh = mesh->bvh;
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int noffset = nodes_offset/nsize;
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int mesh_tri_offset = mesh->tri_offset;
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int mesh_curve_offset = mesh->curve_offset;
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/* fill in node indexes for instances */
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if((bvh->pack.is_leaf.size() != 0) && bvh->pack.is_leaf[0])
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pack.object_node[object_offset++] = -noffset-1;
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else
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pack.object_node[object_offset++] = noffset;
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mesh_map[mesh] = pack.object_node[object_offset-1];
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/* merge primitive and object indexes */
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if(bvh->pack.prim_index.size()) {
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size_t bvh_prim_index_size = bvh->pack.prim_index.size();
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int *bvh_prim_index = &bvh->pack.prim_index[0];
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int *bvh_prim_type = &bvh->pack.prim_type[0];
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uint *bvh_prim_visibility = &bvh->pack.prim_visibility[0];
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for(size_t i = 0; i < bvh_prim_index_size; i++) {
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if(bvh->pack.prim_type[i] & PRIMITIVE_ALL_CURVE)
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pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_curve_offset;
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else
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pack_prim_index[pack_prim_index_offset] = bvh_prim_index[i] + mesh_tri_offset;
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pack_prim_type[pack_prim_index_offset] = bvh_prim_type[i];
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pack_prim_visibility[pack_prim_index_offset] = bvh_prim_visibility[i];
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pack_prim_object[pack_prim_index_offset] = 0; // unused for instances
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pack_prim_index_offset++;
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}
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}
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/* merge triangle intersection data */
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if(bvh->pack.tri_woop.size()) {
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memcpy(pack_tri_woop + pack_tri_woop_offset, &bvh->pack.tri_woop[0],
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bvh->pack.tri_woop.size()*sizeof(float4));
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pack_tri_woop_offset += bvh->pack.tri_woop.size();
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}
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/* merge nodes */
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if(bvh->pack.nodes.size()) {
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/* For QBVH we're packing a child bbox into 6 float4,
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* and for regular BVH they're packed into 3 float4.
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*/
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size_t nsize_bbox = (use_qbvh)? 6: 3;
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int4 *bvh_nodes = &bvh->pack.nodes[0];
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size_t bvh_nodes_size = bvh->pack.nodes.size();
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int *bvh_is_leaf = (bvh->pack.is_leaf.size() != 0) ? &bvh->pack.is_leaf[0] : NULL;
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for(size_t i = 0, j = 0; i < bvh_nodes_size; i+=nsize, j++) {
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memcpy(pack_nodes + pack_nodes_offset, bvh_nodes + i, nsize_bbox*sizeof(int4));
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/* modify offsets into arrays */
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int4 data = bvh_nodes[i + nsize_bbox];
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if(bvh_is_leaf && bvh_is_leaf[j]) {
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data.x += prim_offset;
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data.y += prim_offset;
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}
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else {
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data.x += (data.x < 0)? -noffset: noffset;
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data.y += (data.y < 0)? -noffset: noffset;
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if(use_qbvh) {
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data.z += (data.z < 0)? -noffset: noffset;
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data.w += (data.w < 0)? -noffset: noffset;
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}
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}
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pack_nodes[pack_nodes_offset + nsize_bbox] = data;
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/* Usually this copies nothing, but we better
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* be prepared for possible node size extension.
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*/
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memcpy(&pack_nodes[pack_nodes_offset + nsize_bbox+1],
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&bvh_nodes[i + nsize_bbox+1],
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sizeof(int4) * (nsize - (nsize_bbox+1)));
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pack_nodes_offset += nsize;
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}
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}
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nodes_offset += bvh->pack.nodes.size();
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prim_offset += bvh->pack.prim_index.size();
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}
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}
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/* Regular BVH */
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RegularBVH::RegularBVH(const BVHParams& params_, const vector<Object*>& objects_)
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: BVH(params_, objects_)
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{
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}
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void RegularBVH::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
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{
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if(leaf->num_triangles() == 1 && pack.prim_index[leaf->m_lo] == -1) {
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/* object */
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pack_node(e.idx, leaf->m_bounds, leaf->m_bounds, ~(leaf->m_lo), 0,
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leaf->m_visibility, leaf->m_visibility);
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}
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else {
|
|
int prim_type = leaf->num_triangles() ? pack.prim_type[leaf->m_lo] : 0;
|
|
/* Triangle/curve primitive leaf. */
|
|
pack_node(e.idx, leaf->m_bounds, leaf->m_bounds,
|
|
leaf->m_lo, leaf->m_hi,
|
|
leaf->m_visibility,
|
|
prim_type);
|
|
}
|
|
|
|
}
|
|
|
|
void RegularBVH::pack_inner(const BVHStackEntry& e, const BVHStackEntry& e0, const BVHStackEntry& e1)
|
|
{
|
|
pack_node(e.idx, e0.node->m_bounds, e1.node->m_bounds, e0.encodeIdx(), e1.encodeIdx(), e0.node->m_visibility, e1.node->m_visibility);
|
|
}
|
|
|
|
void RegularBVH::pack_node(int idx, const BoundBox& b0, const BoundBox& b1, int c0, int c1, uint visibility0, uint visibility1)
|
|
{
|
|
int4 data[BVH_NODE_SIZE] =
|
|
{
|
|
make_int4(__float_as_int(b0.min.x), __float_as_int(b1.min.x), __float_as_int(b0.max.x), __float_as_int(b1.max.x)),
|
|
make_int4(__float_as_int(b0.min.y), __float_as_int(b1.min.y), __float_as_int(b0.max.y), __float_as_int(b1.max.y)),
|
|
make_int4(__float_as_int(b0.min.z), __float_as_int(b1.min.z), __float_as_int(b0.max.z), __float_as_int(b1.max.z)),
|
|
make_int4(c0, c1, visibility0, visibility1)
|
|
};
|
|
|
|
memcpy(&pack.nodes[idx * BVH_NODE_SIZE], data, sizeof(int4)*BVH_NODE_SIZE);
|
|
}
|
|
|
|
void RegularBVH::pack_nodes(const array<int>& prims, const BVHNode *root)
|
|
{
|
|
size_t node_size = root->getSubtreeSize(BVH_STAT_NODE_COUNT);
|
|
|
|
/* resize arrays */
|
|
pack.nodes.clear();
|
|
pack.is_leaf.clear();
|
|
pack.is_leaf.resize(node_size);
|
|
|
|
/* for top level BVH, first merge existing BVH's so we know the offsets */
|
|
if(params.top_level)
|
|
pack_instances(node_size*BVH_NODE_SIZE);
|
|
else
|
|
pack.nodes.resize(node_size*BVH_NODE_SIZE);
|
|
|
|
int nextNodeIdx = 0;
|
|
|
|
vector<BVHStackEntry> stack;
|
|
stack.reserve(BVHParams::MAX_DEPTH*2);
|
|
stack.push_back(BVHStackEntry(root, nextNodeIdx++));
|
|
|
|
while(stack.size()) {
|
|
BVHStackEntry e = stack.back();
|
|
stack.pop_back();
|
|
|
|
pack.is_leaf[e.idx] = e.node->is_leaf();
|
|
|
|
if(e.node->is_leaf()) {
|
|
/* leaf node */
|
|
const LeafNode* leaf = reinterpret_cast<const LeafNode*>(e.node);
|
|
pack_leaf(e, leaf);
|
|
}
|
|
else {
|
|
/* innner node */
|
|
stack.push_back(BVHStackEntry(e.node->get_child(0), nextNodeIdx++));
|
|
stack.push_back(BVHStackEntry(e.node->get_child(1), nextNodeIdx++));
|
|
|
|
pack_inner(e, stack[stack.size()-2], stack[stack.size()-1]);
|
|
}
|
|
}
|
|
|
|
/* root index to start traversal at, to handle case of single leaf node */
|
|
pack.root_index = (pack.is_leaf[0])? -1: 0;
|
|
}
|
|
|
|
void RegularBVH::refit_nodes()
|
|
{
|
|
assert(!params.top_level);
|
|
|
|
BoundBox bbox = BoundBox::empty;
|
|
uint visibility = 0;
|
|
refit_node(0, (pack.is_leaf[0])? true: false, bbox, visibility);
|
|
}
|
|
|
|
void RegularBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
|
|
{
|
|
int4 *data = &pack.nodes[idx*BVH_NODE_SIZE];
|
|
|
|
int c0 = data[3].x;
|
|
int c1 = data[3].y;
|
|
|
|
if(leaf) {
|
|
/* refit leaf node */
|
|
for(int prim = c0; prim < c1; prim++) {
|
|
int pidx = pack.prim_index[prim];
|
|
int tob = pack.prim_object[prim];
|
|
Object *ob = objects[tob];
|
|
|
|
if(pidx == -1) {
|
|
/* object instance */
|
|
bbox.grow(ob->bounds);
|
|
}
|
|
else {
|
|
/* primitives */
|
|
const Mesh *mesh = ob->mesh;
|
|
|
|
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
|
|
/* curves */
|
|
int str_offset = (params.top_level)? mesh->curve_offset: 0;
|
|
const Mesh::Curve& curve = mesh->curves[pidx - str_offset];
|
|
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
|
|
|
|
curve.bounds_grow(k, &mesh->curve_keys[0], bbox);
|
|
|
|
visibility |= PATH_RAY_CURVE;
|
|
|
|
/* motion curves */
|
|
if(mesh->use_motion_blur) {
|
|
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
|
|
if(attr) {
|
|
size_t mesh_size = mesh->curve_keys.size();
|
|
size_t steps = mesh->motion_steps - 1;
|
|
float4 *key_steps = attr->data_float4();
|
|
|
|
for (size_t i = 0; i < steps; i++)
|
|
curve.bounds_grow(k, key_steps + i*mesh_size, bbox);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* triangles */
|
|
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
|
|
const Mesh::Triangle& triangle = mesh->triangles[pidx - tri_offset];
|
|
const float3 *vpos = &mesh->verts[0];
|
|
|
|
triangle.bounds_grow(vpos, bbox);
|
|
|
|
/* motion triangles */
|
|
if(mesh->use_motion_blur) {
|
|
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
|
|
if(attr) {
|
|
size_t mesh_size = mesh->verts.size();
|
|
size_t steps = mesh->motion_steps - 1;
|
|
float3 *vert_steps = attr->data_float3();
|
|
|
|
for (size_t i = 0; i < steps; i++)
|
|
triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
visibility |= ob->visibility;
|
|
}
|
|
|
|
pack_node(idx, bbox, bbox, c0, c1, visibility, data[3].w);
|
|
}
|
|
else {
|
|
/* refit inner node, set bbox from children */
|
|
BoundBox bbox0 = BoundBox::empty, bbox1 = BoundBox::empty;
|
|
uint visibility0 = 0, visibility1 = 0;
|
|
|
|
refit_node((c0 < 0)? -c0-1: c0, (c0 < 0), bbox0, visibility0);
|
|
refit_node((c1 < 0)? -c1-1: c1, (c1 < 0), bbox1, visibility1);
|
|
|
|
pack_node(idx, bbox0, bbox1, c0, c1, visibility0, visibility1);
|
|
|
|
bbox.grow(bbox0);
|
|
bbox.grow(bbox1);
|
|
visibility = visibility0|visibility1;
|
|
}
|
|
}
|
|
|
|
/* QBVH */
|
|
|
|
QBVH::QBVH(const BVHParams& params_, const vector<Object*>& objects_)
|
|
: BVH(params_, objects_)
|
|
{
|
|
params.use_qbvh = true;
|
|
}
|
|
|
|
void QBVH::pack_leaf(const BVHStackEntry& e, const LeafNode *leaf)
|
|
{
|
|
float4 data[BVH_QNODE_SIZE];
|
|
|
|
memset(data, 0, sizeof(data));
|
|
|
|
if(leaf->num_triangles() == 1 && pack.prim_index[leaf->m_lo] == -1) {
|
|
/* object */
|
|
data[6].x = __int_as_float(~(leaf->m_lo));
|
|
data[6].y = __int_as_float(0);
|
|
}
|
|
else {
|
|
/* triangle */
|
|
data[6].x = __int_as_float(leaf->m_lo);
|
|
data[6].y = __int_as_float(leaf->m_hi);
|
|
}
|
|
data[6].z = __uint_as_float(leaf->m_visibility);
|
|
if(leaf->num_triangles() != 0) {
|
|
data[6].w = __uint_as_float(pack.prim_type[leaf->m_lo]);
|
|
}
|
|
|
|
memcpy(&pack.nodes[e.idx * BVH_QNODE_SIZE], data, sizeof(float4)*BVH_QNODE_SIZE);
|
|
}
|
|
|
|
void QBVH::pack_inner(const BVHStackEntry& e, const BVHStackEntry *en, int num)
|
|
{
|
|
float4 data[BVH_QNODE_SIZE];
|
|
|
|
for(int i = 0; i < num; i++) {
|
|
float3 bb_min = en[i].node->m_bounds.min;
|
|
float3 bb_max = en[i].node->m_bounds.max;
|
|
|
|
data[0][i] = bb_min.x;
|
|
data[1][i] = bb_max.x;
|
|
data[2][i] = bb_min.y;
|
|
data[3][i] = bb_max.y;
|
|
data[4][i] = bb_min.z;
|
|
data[5][i] = bb_max.z;
|
|
|
|
data[6][i] = __int_as_float(en[i].encodeIdx());
|
|
}
|
|
|
|
for(int i = num; i < 4; i++) {
|
|
/* We store BB which would never be recorded as intersection
|
|
* so kernel might safely assume there are always 4 child nodes.
|
|
*/
|
|
data[0][i] = FLT_MAX;
|
|
data[1][i] = -FLT_MAX;
|
|
|
|
data[2][i] = FLT_MAX;
|
|
data[3][i] = -FLT_MAX;
|
|
|
|
data[4][i] = FLT_MAX;
|
|
data[5][i] = -FLT_MAX;
|
|
|
|
data[6][i] = __int_as_float(0);
|
|
}
|
|
|
|
memcpy(&pack.nodes[e.idx * BVH_QNODE_SIZE], data, sizeof(float4)*BVH_QNODE_SIZE);
|
|
}
|
|
|
|
/* Quad SIMD Nodes */
|
|
|
|
void QBVH::pack_nodes(const array<int>& prims, const BVHNode *root)
|
|
{
|
|
size_t node_size = root->getSubtreeSize(BVH_STAT_QNODE_COUNT);
|
|
|
|
/* resize arrays */
|
|
pack.nodes.clear();
|
|
pack.is_leaf.clear();
|
|
pack.is_leaf.resize(node_size);
|
|
|
|
/* for top level BVH, first merge existing BVH's so we know the offsets */
|
|
if(params.top_level)
|
|
pack_instances(node_size*BVH_QNODE_SIZE);
|
|
else
|
|
pack.nodes.resize(node_size*BVH_QNODE_SIZE);
|
|
|
|
int nextNodeIdx = 0;
|
|
|
|
vector<BVHStackEntry> stack;
|
|
stack.reserve(BVHParams::MAX_DEPTH*2);
|
|
stack.push_back(BVHStackEntry(root, nextNodeIdx++));
|
|
|
|
while(stack.size()) {
|
|
BVHStackEntry e = stack.back();
|
|
stack.pop_back();
|
|
|
|
pack.is_leaf[e.idx] = e.node->is_leaf();
|
|
|
|
if(e.node->is_leaf()) {
|
|
/* leaf node */
|
|
const LeafNode* leaf = reinterpret_cast<const LeafNode*>(e.node);
|
|
pack_leaf(e, leaf);
|
|
}
|
|
else {
|
|
/* inner node */
|
|
const BVHNode *node = e.node;
|
|
const BVHNode *node0 = node->get_child(0);
|
|
const BVHNode *node1 = node->get_child(1);
|
|
|
|
/* collect nodes */
|
|
const BVHNode *nodes[4];
|
|
int numnodes = 0;
|
|
|
|
if(node0->is_leaf()) {
|
|
nodes[numnodes++] = node0;
|
|
}
|
|
else {
|
|
nodes[numnodes++] = node0->get_child(0);
|
|
nodes[numnodes++] = node0->get_child(1);
|
|
}
|
|
|
|
if(node1->is_leaf()) {
|
|
nodes[numnodes++] = node1;
|
|
}
|
|
else {
|
|
nodes[numnodes++] = node1->get_child(0);
|
|
nodes[numnodes++] = node1->get_child(1);
|
|
}
|
|
|
|
/* push entries on the stack */
|
|
for(int i = 0; i < numnodes; i++)
|
|
stack.push_back(BVHStackEntry(nodes[i], nextNodeIdx++));
|
|
|
|
/* set node */
|
|
pack_inner(e, &stack[stack.size()-numnodes], numnodes);
|
|
}
|
|
}
|
|
|
|
/* root index to start traversal at, to handle case of single leaf node */
|
|
pack.root_index = (pack.is_leaf[0])? -1: 0;
|
|
}
|
|
|
|
void QBVH::refit_nodes()
|
|
{
|
|
assert(!params.top_level);
|
|
|
|
BoundBox bbox = BoundBox::empty;
|
|
uint visibility = 0;
|
|
refit_node(0, (pack.is_leaf[0])? true: false, bbox, visibility);
|
|
}
|
|
|
|
void QBVH::refit_node(int idx, bool leaf, BoundBox& bbox, uint& visibility)
|
|
{
|
|
int4 *data = &pack.nodes[idx*BVH_QNODE_SIZE];
|
|
int4 c = data[6];
|
|
if(leaf) {
|
|
/* Refit leaf node. */
|
|
for(int prim = c.x; prim < c.y; prim++) {
|
|
int pidx = pack.prim_index[prim];
|
|
int tob = pack.prim_object[prim];
|
|
Object *ob = objects[tob];
|
|
|
|
if(pidx == -1) {
|
|
/* Object instance. */
|
|
bbox.grow(ob->bounds);
|
|
}
|
|
else {
|
|
/* Primitives. */
|
|
const Mesh *mesh = ob->mesh;
|
|
|
|
if(pack.prim_type[prim] & PRIMITIVE_ALL_CURVE) {
|
|
/* Curves. */
|
|
int str_offset = (params.top_level)? mesh->curve_offset: 0;
|
|
const Mesh::Curve& curve = mesh->curves[pidx - str_offset];
|
|
int k = PRIMITIVE_UNPACK_SEGMENT(pack.prim_type[prim]);
|
|
|
|
curve.bounds_grow(k, &mesh->curve_keys[0], bbox);
|
|
|
|
visibility |= PATH_RAY_CURVE;
|
|
|
|
/* Motion curves. */
|
|
if(mesh->use_motion_blur) {
|
|
Attribute *attr = mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
|
|
if(attr) {
|
|
size_t mesh_size = mesh->curve_keys.size();
|
|
size_t steps = mesh->motion_steps - 1;
|
|
float4 *key_steps = attr->data_float4();
|
|
|
|
for (size_t i = 0; i < steps; i++)
|
|
curve.bounds_grow(k, key_steps + i*mesh_size, bbox);
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
/* Triangles. */
|
|
int tri_offset = (params.top_level)? mesh->tri_offset: 0;
|
|
const Mesh::Triangle& triangle = mesh->triangles[pidx - tri_offset];
|
|
const float3 *vpos = &mesh->verts[0];
|
|
|
|
triangle.bounds_grow(vpos, bbox);
|
|
|
|
/* Motion triangles. */
|
|
if(mesh->use_motion_blur) {
|
|
Attribute *attr = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
|
|
|
|
if(attr) {
|
|
size_t mesh_size = mesh->verts.size();
|
|
size_t steps = mesh->motion_steps - 1;
|
|
float3 *vert_steps = attr->data_float3();
|
|
|
|
for (size_t i = 0; i < steps; i++)
|
|
triangle.bounds_grow(vert_steps + i*mesh_size, bbox);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
visibility |= ob->visibility;
|
|
}
|
|
|
|
/* TODO(sergey): This is actually a copy of pack_leaf(),
|
|
* but this chunk of code only knows actual data and has
|
|
* no idea about BVHNode.
|
|
*
|
|
* Would be nice to de-duplicate code, but trying to make
|
|
* making code more general ends up in much nastier code
|
|
* in my opinion so far.
|
|
*
|
|
* Same applies to the inner nodes case below.
|
|
*/
|
|
float4 leaf_data[BVH_QNODE_SIZE];
|
|
memset(leaf_data, 0, sizeof(leaf_data));
|
|
leaf_data[6].x = __int_as_float(c.x);
|
|
leaf_data[6].y = __int_as_float(c.y);
|
|
leaf_data[6].z = __uint_as_float(visibility);
|
|
leaf_data[6].w = __uint_as_float(c.w);
|
|
memcpy(&pack.nodes[idx * BVH_QNODE_SIZE],
|
|
leaf_data,
|
|
sizeof(float4)*BVH_QNODE_SIZE);
|
|
}
|
|
else {
|
|
/* Refit inner node, set bbox from children. */
|
|
BoundBox child_bbox[4] = {BoundBox::empty,
|
|
BoundBox::empty,
|
|
BoundBox::empty,
|
|
BoundBox::empty};
|
|
uint child_visibility[4] = {0};
|
|
int num_nodes = 0;
|
|
|
|
for(int i = 0; i < 4; ++i) {
|
|
if(c[i] != 0) {
|
|
refit_node((c[i] < 0)? -c[i]-1: c[i], (c[i] < 0),
|
|
child_bbox[i], child_visibility[i]);
|
|
++num_nodes;
|
|
bbox.grow(child_bbox[i]);
|
|
visibility |= child_visibility[i];
|
|
}
|
|
}
|
|
|
|
float4 inner_data[BVH_QNODE_SIZE];
|
|
for(int i = 0; i < 4; ++i) {
|
|
float3 bb_min = child_bbox[i].min;
|
|
float3 bb_max = child_bbox[i].max;
|
|
inner_data[0][i] = bb_min.x;
|
|
inner_data[1][i] = bb_max.x;
|
|
inner_data[2][i] = bb_min.y;
|
|
inner_data[3][i] = bb_max.y;
|
|
inner_data[4][i] = bb_min.z;
|
|
inner_data[5][i] = bb_max.z;
|
|
inner_data[6][i] = __int_as_float(c[i]);
|
|
}
|
|
memcpy(&pack.nodes[idx * BVH_QNODE_SIZE],
|
|
inner_data,
|
|
sizeof(float4)*BVH_QNODE_SIZE);
|
|
}
|
|
}
|
|
|
|
CCL_NAMESPACE_END
|