fb56dbc2af
using them, but rather do it now that I have the chance still. Highlights: * Wood and Marble merged into a single Wave texture * Clouds + Distorted Noise merged into new Noise node * Blend renamed to Gradient * Stucci removed, was mostly useful for old bump * Noise removed, will come back later, didn't actually work yet * Depth setting is now Detail socket, which accepts float values * Scale socket instead of Size socket http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/Textures |
||
---|---|---|
.. | ||
osl | ||
svm | ||
CMakeLists.txt | ||
kernel_bvh.h | ||
kernel_camera.h | ||
kernel_compat_cpu.h | ||
kernel_compat_cuda.h | ||
kernel_compat_opencl.h | ||
kernel_differential.h | ||
kernel_displace.h | ||
kernel_emission.h | ||
kernel_film.h | ||
kernel_globals.h | ||
kernel_light.h | ||
kernel_math.h | ||
kernel_mbvh.h | ||
kernel_montecarlo.h | ||
kernel_object.h | ||
kernel_path.h | ||
kernel_qbvh.h | ||
kernel_random.h | ||
kernel_shader.h | ||
kernel_textures.h | ||
kernel_triangle.h | ||
kernel_types.h | ||
kernel.cl | ||
kernel.cpp | ||
kernel.cu | ||
kernel.h |