62b1cdd66e
Multiple threads could create multiple handles for the same cache file, so protect handle creation with a mutex, to make sure only one is created.
541 lines
11 KiB
C
541 lines
11 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file creator/creator.c
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* \ingroup creator
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef WIN32
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# if defined(_MSC_VER) && defined(_M_X64)
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# include <math.h> /* needed for _set_FMA3_enable */
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# endif
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# include <windows.h>
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# include "utfconv.h"
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#endif
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#include "MEM_guardedalloc.h"
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#include "DNA_genfile.h"
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#include "BLI_args.h"
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#include "BLI_threads.h"
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#include "BLI_utildefines.h"
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#include "BLI_callbacks.h"
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#include "BLI_string.h"
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/* mostly init functions */
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#include "BKE_appdir.h"
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#include "BKE_blender.h"
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#include "BKE_brush.h"
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#include "BKE_cachefile.h"
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#include "BKE_context.h"
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#include "BKE_depsgraph.h" /* for DAG_init */
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#include "BKE_font.h"
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#include "BKE_global.h"
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#include "BKE_material.h"
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#include "BKE_modifier.h"
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#include "BKE_node.h"
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#include "BKE_sound.h"
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#include "BKE_image.h"
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#include "BKE_particle.h"
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#include "IMB_imbuf.h" /* for IMB_init */
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#include "RE_engine.h"
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#include "RE_render_ext.h"
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#include "ED_datafiles.h"
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#include "WM_api.h"
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#include "RNA_define.h"
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#ifdef WITH_FREESTYLE
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# include "FRS_freestyle.h"
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#endif
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/* for passing information between creator and gameengine */
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#ifdef WITH_GAMEENGINE
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# include "BL_System.h"
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#else /* dummy */
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# define SYS_SystemHandle int
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#endif
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#include <signal.h>
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#ifdef __FreeBSD__
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# include <floatingpoint.h>
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#endif
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#ifdef WITH_BINRELOC
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# include "binreloc.h"
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#endif
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#ifdef WITH_LIBMV
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# include "libmv-capi.h"
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#endif
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#ifdef WITH_CYCLES_LOGGING
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# include "CCL_api.h"
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#endif
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#ifdef WITH_SDL_DYNLOAD
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# include "sdlew.h"
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#endif
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#include "creator_intern.h" /* own include */
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/* Local Function prototypes */
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#ifdef WITH_PYTHON_MODULE
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int main_python_enter(int argc, const char **argv);
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void main_python_exit(void);
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#endif
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/* written to by 'creator_args.c' */
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struct ApplicationState app_state = {
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.signal = {
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.use_crash_handler = true,
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.use_abort_handler = true,
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},
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.exit_code_on_error = {
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.python = 0,
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}
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};
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/* -------------------------------------------------------------------- */
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/** \name Application Level Callbacks
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*
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* Initialize callbacks for the modules that need them.
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*
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* \{ */
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static void callback_mem_error(const char *errorStr)
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{
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fputs(errorStr, stderr);
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fflush(stderr);
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}
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static void main_callback_setup(void)
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{
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/* Error output from the alloc routines: */
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MEM_set_error_callback(callback_mem_error);
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}
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/* free data on early exit (if Python calls 'sys.exit()' while parsing args for eg). */
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struct CreatorAtExitData {
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bArgs *ba;
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#ifdef WIN32
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const char **argv;
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int argv_num;
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#endif
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};
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static void callback_main_atexit(void *user_data)
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{
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struct CreatorAtExitData *app_init_data = user_data;
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if (app_init_data->ba) {
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BLI_argsFree(app_init_data->ba);
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app_init_data->ba = NULL;
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}
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#ifdef WIN32
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if (app_init_data->argv) {
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while (app_init_data->argv_num) {
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free((void *)app_init_data->argv[--app_init_data->argv_num]);
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}
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free((void *)app_init_data->argv);
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app_init_data->argv = NULL;
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}
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#endif
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Main Function
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* \{ */
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#ifdef WITH_PYTHON_MODULE
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/* allow python module to call main */
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# define main main_python_enter
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static void *evil_C = NULL;
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# ifdef __APPLE__
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/* environ is not available in mac shared libraries */
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# include <crt_externs.h>
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char **environ = NULL;
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# endif
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#endif
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/**
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* Blender's main function responsibilities are:
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* - setup subsystems.
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* - handle arguments.
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* - run #WM_main() event loop,
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* or exit immediately when running in background mode.
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*/
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int main(
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int argc,
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#ifdef WIN32
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const char **UNUSED(argv_c)
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#else
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const char **argv
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#endif
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)
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{
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bContext *C;
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SYS_SystemHandle syshandle;
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#ifndef WITH_PYTHON_MODULE
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bArgs *ba;
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#endif
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#ifdef WIN32
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char **argv;
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int argv_num;
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#endif
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/* --- end declarations --- */
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/* ensure we free data on early-exit */
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struct CreatorAtExitData app_init_data = {NULL};
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BKE_blender_atexit_register(callback_main_atexit, &app_init_data);
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#ifdef WIN32
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/* We delay loading of openmp so we can set the policy here. */
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# if defined(_MSC_VER)
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_putenv_s("OMP_WAIT_POLICY", "PASSIVE");
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# endif
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/* FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it. */
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# if defined(_MSC_VER) && defined(_M_X64)
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_set_FMA3_enable(0);
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# endif
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/* Win32 Unicode Args */
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/* NOTE: cannot use guardedalloc malloc here, as it's not yet initialized
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* (it depends on the args passed in, which is what we're getting here!)
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*/
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{
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wchar_t **argv_16 = CommandLineToArgvW(GetCommandLineW(), &argc);
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argv = malloc(argc * sizeof(char *));
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for (argv_num = 0; argv_num < argc; argv_num++) {
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argv[argv_num] = alloc_utf_8_from_16(argv_16[argv_num], 0);
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}
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LocalFree(argv_16);
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/* free on early-exit */
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app_init_data.argv = argv;
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app_init_data.argv_num = argv_num;
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}
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#endif /* WIN32 */
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/* NOTE: Special exception for guarded allocator type switch:
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* we need to perform switch from lock-free to fully
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* guarded allocator before any allocation happened.
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*/
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{
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int i;
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for (i = 0; i < argc; i++) {
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if (STREQ(argv[i], "--debug") || STREQ(argv[i], "-d") ||
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STREQ(argv[i], "--debug-memory") || STREQ(argv[i], "--debug-all"))
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{
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printf("Switching to fully guarded memory allocator.\n");
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MEM_use_guarded_allocator();
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break;
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}
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else if (STREQ(argv[i], "--")) {
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break;
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}
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}
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}
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#ifdef BUILD_DATE
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{
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time_t temp_time = build_commit_timestamp;
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struct tm *tm = gmtime(&temp_time);
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if (LIKELY(tm)) {
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strftime(build_commit_date, sizeof(build_commit_date), "%Y-%m-%d", tm);
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strftime(build_commit_time, sizeof(build_commit_time), "%H:%M", tm);
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}
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else {
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const char *unknown = "date-unknown";
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BLI_strncpy(build_commit_date, unknown, sizeof(build_commit_date));
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BLI_strncpy(build_commit_time, unknown, sizeof(build_commit_time));
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}
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}
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#endif
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#ifdef WITH_SDL_DYNLOAD
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sdlewInit();
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#endif
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C = CTX_create();
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#ifdef WITH_PYTHON_MODULE
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#ifdef __APPLE__
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environ = *_NSGetEnviron();
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#endif
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#undef main
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evil_C = C;
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#endif
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#ifdef WITH_BINRELOC
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br_init(NULL);
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#endif
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#ifdef WITH_LIBMV
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libmv_initLogging(argv[0]);
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#elif defined(WITH_CYCLES_LOGGING)
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CCL_init_logging(argv[0]);
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#endif
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main_callback_setup();
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#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
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/* patch to ignore argument finder gives us (pid?) */
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if (argc == 2 && STREQLEN(argv[1], "-psn_", 5)) {
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extern int GHOST_HACK_getFirstFile(char buf[]);
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static char firstfilebuf[512];
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argc = 1;
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if (GHOST_HACK_getFirstFile(firstfilebuf)) {
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argc = 2;
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argv[1] = firstfilebuf;
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}
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}
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#endif
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#ifdef __FreeBSD__
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fpsetmask(0);
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#endif
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/* initialize path to executable */
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BKE_appdir_program_path_init(argv[0]);
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BLI_threadapi_init();
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DNA_sdna_current_init();
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BKE_blender_globals_init(); /* blender.c */
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IMB_init();
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BKE_cachefiles_init();
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BKE_images_init();
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BKE_modifier_init();
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DAG_init();
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BKE_brush_system_init();
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RE_texture_rng_init();
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BLI_callback_global_init();
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#ifdef WITH_GAMEENGINE
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syshandle = SYS_GetSystem();
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#else
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syshandle = 0;
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#endif
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/* first test for background */
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#ifndef WITH_PYTHON_MODULE
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ba = BLI_argsInit(argc, (const char **)argv); /* skip binary path */
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/* ensure we free on early exit */
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app_init_data.ba = ba;
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main_args_setup(C, ba, &syshandle);
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BLI_argsParse(ba, 1, NULL, NULL);
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main_signal_setup();
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#else
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G.factory_startup = true; /* using preferences or user startup makes no sense for py-as-module */
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(void)syshandle;
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#endif
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#ifdef WITH_FFMPEG
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IMB_ffmpeg_init();
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#endif
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|
|
/* after level 1 args, this is so playanim skips RNA init */
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RNA_init();
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RE_engines_init();
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init_nodesystem();
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psys_init_rng();
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/* end second init */
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|
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#if defined(WITH_PYTHON_MODULE) || defined(WITH_HEADLESS)
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G.background = true; /* python module mode ALWAYS runs in background mode (for now) */
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#else
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if (G.background) {
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main_signal_setup_background();
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}
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#endif
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/* background render uses this font too */
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BKE_vfont_builtin_register(datatoc_bfont_pfb, datatoc_bfont_pfb_size);
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|
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/* Initialize ffmpeg if built in, also needed for bg mode if videos are
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* rendered via ffmpeg */
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BKE_sound_init_once();
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init_def_material();
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if (G.background == 0) {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 2, NULL, NULL);
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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/* this is properly initialized with user defs, but this is default */
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/* call after loading the startup.blend so we can read U.tempdir */
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BKE_tempdir_init(U.tempdir);
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}
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else {
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#ifndef WITH_PYTHON_MODULE
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BLI_argsParse(ba, 3, NULL, NULL);
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#endif
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WM_init(C, argc, (const char **)argv);
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|
/* don't use user preferences temp dir */
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BKE_tempdir_init(NULL);
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}
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#ifdef WITH_PYTHON
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/**
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* NOTE: the U.pythondir string is NULL until WM_init() is executed,
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* so we provide the BPY_ function below to append the user defined
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* python-dir to Python's sys.path at this point. Simply putting
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* WM_init() before #BPY_python_start() crashes Blender at startup.
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*/
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|
|
/* TODO - U.pythondir */
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|
#else
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printf("\n* WARNING * - Blender compiled without Python!\nthis is not intended for typical usage\n\n");
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|
#endif
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|
CTX_py_init_set(C, 1);
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|
WM_keymap_init(C);
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|
|
#ifdef WITH_FREESTYLE
|
|
/* initialize Freestyle */
|
|
FRS_initialize();
|
|
FRS_set_context(C);
|
|
#endif
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|
|
|
/* OK we are ready for it */
|
|
#ifndef WITH_PYTHON_MODULE
|
|
main_args_setup_post(C, ba);
|
|
|
|
if (G.background == 0) {
|
|
if (!G.file_loaded)
|
|
if (U.uiflag2 & USER_KEEP_SESSION)
|
|
WM_recover_last_session(C, NULL);
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|
}
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|
|
|
#endif
|
|
|
|
/* Explicitly free data allocated for argument parsing:
|
|
* - 'ba'
|
|
* - 'argv' on WIN32.
|
|
*/
|
|
callback_main_atexit(&app_init_data);
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|
BKE_blender_atexit_unregister(callback_main_atexit, &app_init_data);
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|
|
|
/* paranoid, avoid accidental re-use */
|
|
#ifndef WITH_PYTHON_MODULE
|
|
ba = NULL;
|
|
(void)ba;
|
|
#endif
|
|
|
|
#ifdef WIN32
|
|
argv = NULL;
|
|
(void)argv;
|
|
#endif
|
|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
return 0; /* keep blender in background mode running */
|
|
#endif
|
|
|
|
if (G.background) {
|
|
/* Using window-manager API in background mode is a bit odd, but works fine. */
|
|
WM_exit(C);
|
|
}
|
|
else {
|
|
if (G.fileflags & G_FILE_AUTOPLAY) {
|
|
if (G.f & G_SCRIPT_AUTOEXEC) {
|
|
if (WM_init_game(C)) {
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|
return 0;
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|
}
|
|
}
|
|
else {
|
|
if (!(G.f & G_SCRIPT_AUTOEXEC_FAIL_QUIET)) {
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|
G.f |= G_SCRIPT_AUTOEXEC_FAIL;
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|
BLI_snprintf(G.autoexec_fail, sizeof(G.autoexec_fail), "Game AutoStart");
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|
}
|
|
}
|
|
}
|
|
|
|
if (!G.file_loaded) {
|
|
WM_init_splash(C);
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|
}
|
|
}
|
|
|
|
WM_main(C);
|
|
|
|
return 0;
|
|
} /* end of int main(argc, argv) */
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|
|
|
#ifdef WITH_PYTHON_MODULE
|
|
void main_python_exit(void)
|
|
{
|
|
WM_exit_ext((bContext *)evil_C, true);
|
|
evil_C = NULL;
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|
}
|
|
#endif
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|
|
|
/** \} */
|