blender/source/gameengine/Rasterizer
Benoit Bolsee fc66b3f2ef BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286.
Support for physics is done by skiping the modifiers that
don't support mapping to original mesh. This mapping is
required to report the hit polygon to the application
by the rayCast() function.

Support for graphics is done by using the same render
function that blender uses for the 3D view. This guantees
equal result.

Limitation: there is still a known bug if all these conditions are met:
- Display list enabled
- Old tex face with a several textures mapped to the same material
- no armature or shape keys
- active modifiers

In this case, only a part of the mesh will be rendered
with the wrong texture. To avoid this bug, use the GLSL
materials or make sure to have 1 material=1 texture in
your old tex face objects.
2011-01-23 17:17:21 +00:00
..
RAS_OpenGLFilters correct fsf address 2010-02-12 13:34:04 +00:00
RAS_OpenGLRasterizer BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
CMakeLists.txt rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
RAS_2DFilterManager.cpp A couple of changes to 2D filters to make adding new built-in ones nicer: 2010-11-01 00:15:12 +00:00
RAS_2DFilterManager.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_BucketManager.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_BucketManager.h BGE: When dynamically loading scenes (bge.logic.LibLoad()) in GLSL mode, the lights in the loaded scene would not affect the current scene and vice versa. To fix this, I've updated to merge code to update the scenes that the shaders are using to the scene being merged into. 2010-06-16 19:07:20 +00:00
RAS_CameraData.h use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
RAS_Deformer.h BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
RAS_FramingManager.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
RAS_FramingManager.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_ICanvas.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_IPolygonMaterial.cpp BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
RAS_IPolygonMaterial.h BGE: support modifiers without mapping to original mesh both graphically and physically, fixes bug #24942 and #25286. 2011-01-23 17:17:21 +00:00
RAS_IRasterizer.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_IRenderTools.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_IRenderTools.h Patch:[#25163] BGE support for Blender Font objects - unicode support 2010-12-16 10:25:41 +00:00
RAS_LightObject.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MaterialBucket.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_MaterialBucket.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_MeshObject.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_MeshObject.h update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_ObjectColor.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_Polygon.cpp update for MingW/CMake 2010-09-15 16:13:32 +00:00
RAS_Polygon.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_Rect.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
RAS_texmatrix.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
RAS_TexMatrix.h correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.cpp correct fsf address 2010-02-12 13:34:04 +00:00
RAS_TexVert.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00